Sons of Odin – Ragnar’s Raiders Regiment
Strike Lance Viking
Dragon – Rhys
Enforcer – Matt
QuickDraw – Juan
Hatchetman – Brad
Valkyrie – NPC
ADF 3rd Armor Division
Fire Hammer Company
Von Luckner – Main AssaultTank – Brad
Goblin Battle Tank x2
Bulldog Battle Tank x2
SOO Dukes Devildogs
Hyena Infantry Fighting Vehicle x4
Firestorm Field Gun FG2 x4
Marine Squads x4
Burro Recovery Vehicle
ADF 23rd Rangers Division
Alpha Company – South Rear Guard
Rho Company – North Hedgehog position
Tau Recon Company – Overwatch
18th Landsers – Black Dog Company
2 Beleaguered Squads
Retreat from front.
Blood Dragon Alliance
Crimson Diao Regiment – 21st Strike Lance
92nd Recon Lance
83rd People’s Guard
Manticore Heavy Tank x4
Hetzer Assault Gun x4
91st Infantry Division
Infantry Squadrons x8
The Sons of Odin (alongside ADF forces) were successful in liberating the Alesian plants of Krios and Orontes from the terrors of the BDA. With these two successful campaigns behind them, SOO high command moved the entirety of its forces to bear on Alesia Prime. The Earth-like planet is considered the jewel of the Pereiphery and the battle over its control rages. The BDA has managed to maintain its stranglehold on nearly half of the landmass of the planet. The Alesian population has suffered greatly. Rumors have swirled that mass deaths of the civilian population have been executed after being deemed as “undesirables” by the collectivists of the BDA leadership. The rumor is farmers, police and anyone attached to the Alesian legal system were the first to go. Entire families butchered. The Prime Minister of the Alesian province is rumored to have been among those executed.
SOO was able to confirm that the rumors of a second horror are true. Their surprise attack on Anderson Station, a key shipping hub in Alesian space, resulted in the capture of a small BDA jump ship. That ship was packed with slaves freshly taken from Alesia Prime. It was headed to a planet in the depths of the Periphery known to be ruled by bandit kings where slavery is a common practice. The ship was full of mostly horrified women and children. SOO quietly jettisoned the crew of that ship out an air lock, and the unfortunate people in it were documented and sent to Krios. There was nowhere else to send them. Perhaps a few that were lucky would have relatives still alive there.
These horrors have stirred a terrible sense of desperation and desire to fight among the Alesian population. Even communist sympathizers among the population have turned on the ideology. People fleeing in mass and some preferring to die fighting. This escalation in barbarity has complicated matters for the allied forces. The roads are routinely clogged with refugees and areas where refugees have fled are suffering food and supply problems that have become a crisis. However it has resulted in a lot more trouble for the BDA. The Alesian police and military forces have been arming the civilians. These civilians and units of the Alesian armed forces that in the early phases of the war might have simply surrendered or fled are now fighting viciously, often to the death, for every piece of ground. City fighting has been especially hard on the BDA. Often house to house fighting devolves into hand to hand combat. Clearly both sides seem to be throwing everything they have at this conflict.
Ragnars Raiders, once an small independent mercenary company based on Alesia Prime, has fought hard on Orontes alongside SOO. Since then they have merged their remaining forces into the larger SOO organization, forming a new division. They were redeployed to Alesian Prime and stationed in the city of New Koenigsberg as a reserve force, augmented ADF forces there. Recently the BDA launches a massive offensive in the city, one last push to take it from allied forces.
The city of New Koenigsberg is a wealthy city known for being the home of many large Alesian companies. This includes a training and recruitment center for SOO, adjacent to an ADF military base which functions as a regional command center. These reside in the city center surrounded by sprawling office complexes and large Alesian government buildings. The city has been under siege for months, with the BDA holding the northern outskirts. The BDA launched an attack on the city center with the goal of taking the area North of the Thine River and with the hopes of establishing a bridgehead across the river and eventually taking the headquarters of SOO and the adjacent ADF military base.
A pair of Ragnar’s Raiders lances were and an ADF tank company were deployed in this area as a reserve force. The initial BDA Assault lacked the normal buildup typical of a BDA attack and took ADF forces by surprise. The ADF was routed and is in full retreat. What remains of the front line has been ordered to fallback positions across Thine river. Complicating matters is that many refugees of high importance, such as ADF officers families, scientists and political figures, have been housed in buildings on the North side of this river. The ADF had planned to evacuate them next week, but time has run out.
The Allied Forces (ADF and SOO) are ordered to move across the Thine river, and engage the approaching BDA force. The main objective is delaying the BDA Assault and rescuing the high importance ADF civilians. A company of Hyena APCs will be used to assist with this evacuation. A secondary objective is to aid retreating ADF forces, and prevent the BDA from crossing the Thine river.
The BDA commander was in charge of a “Spear” element of the first wave of a large BDA offensive designed to capture New Koenigsberg. His orders were to punch through the break of ADF lines, capture and clear the city North of the Thine river, and create a bridgehead in the South side which can be used by the second wave of attackers. The BDA leadership emphasized that civilian populations should be killed in this sector as to not impede progress. The intelligence branch is particlaurly interested in the killing of specific civilians. Their side orders stating; “The elimination of civilian capitalists, fascists and collaborators believed to be scheming in the government buildings near the Thine river, is of particular importance”. It is wise for any BDA commander to heed their directives, lest they suddenly have their command terminated. Once these objectives have been met, he was ordered to assist the second wave in their assault on the South side of the river.
The Battle – Phase 1
The battle started out with the BDA Forces spread out in a line advancing rapidly behind a segment of fleeing ADF units. These included some infantry squads, a medical transport and a massive Sturmfeur tank with a disabled track that was being very slowly towed by a Gorgon minelayer tank. Two SOO lances were crossing the bridge towards the fleeing allied units, being trailed by the Fire Hammer tank company and a line of Hyena APCs towing Thundercracker AC2 Mobile Field Guns. Their orders were to engage the BDA force to buy some of the retreating allied forces time to escape, but also to protect the government buildings so that civilians could be extracted via the Hyena APCs. Additionally the SOO commander ordered the marines to deploy their Field Guns in firing positions along the two main roadways giving them optimum fields of fire to support the advance and eventually withdrawal across the river. The allied forces also had to consider the fact that they had some troops in buildings on the North side of the river, whom would need to be extracted if possible. Additionally the Burro Field Recovery vehicle was ordered to rush in with the front line and try to pick up the disabled Sturmfeur. This was a bold move but had the potential to pay big dividends as the Sturmfeur was a valuable asset which could be quickly repaired and redeployed should it be recovered intact. However a risky one because it would put the Burro in the line of Fire.
The BDA forces had the plan to form a line and sweep and clear key buildings as they maintained flank integrity. Their goals were to outflank the allied force and thereby force them to fall back in disarray. This would have empowered them to potentially take one or both bridges, and would cut off the retreating forces and civilian population. The BDA mechs and tanks were spread out in line with the Champion on the West flank, the Catapult in the middle and the Crusader on the East flank. Scattered in between were groupings of Manticore and Hetzer tanks along with trucks full of light infantry. The BDA long ago learned that some of the city buildings would be bloody affairs, and their affinity for destroying them and killing civilians was growing. The infantry in the trucks would be charged with clearing these buildings and the levels of rape butchery would be very high.
The SOO mechs and tanks immediately rushed forward across the two bridges with the Dragon and Enforcer crossing the west bridge. Trailing them were the two Bulldog medium tanks and the Von Luckner Main Battle Tank. At the same time the Quickdraw crossed the East bridge followed by the two Goblin tanks, with the Valkyrie and Hatchetman jumping across the river in the middle. The Hyena APCs pulled out on the road, towing their Field Guns toward firing positions they would establish across the river.
The BDA force began its advance warily. It’s force having a huge advantage in long range firepower with a slew of AC10s, PPCs and LRMs, and they were not willing to give it up unless they had to. This would be difficult to do in the heavy urban environment. Right away a volley of fire from PPCs and LRMs was launched from the BDA tanks and mechs striking out at retreating ADF units. One PPC round scored a hit on the Gorgon that was pulling the Sturmfeur and unfortunately for the Gorgon tank crew, it struck the rear track and disabled it. The Gordon ground to a halt.
The Hatchetman and Valkyrie pushed into the center of the city. The Dragon and Enforcer quickly made their way up the main Western road to occupy the area in front of one of the hardened government buildings packed with refugees. In front of them the BDA Champion, Catapult and a tank company of Hetzers and Manticores were posted up, keeping their distance. The Enforcer leapt on top of a building, hitting a Manticore with his AC10. The Catapult, Manticores and Hetzers retuned fire, their shots being extremely difficult at that range. Yet somehow three of their four AC10 and PPC shots hit the Enforcer, and all miraculously hit the one exposed Left Torso. These hits had an incredible impact punching through the Enforcer’s heavy armor. One of the Catapults LRMs also hit, again extremely difficult shots, further wrecking the Enforcer and making him pay dearly for what was a very good tactical move. These excellent shots and outstanding shot groupings would really cripple the Enforcers effectiveness as the battle raged on.
The ADF tanks in this sector, boasting mostly short range firepower, held back at the edge of the buildings.
In the center, the enemy Locusts pushed up toward the Hatchetman and Valkyrie, trying to slither their way into the rear of the allied lines. The two Locusts were outclassed but their speed was a danger. The Hatchetman and Valkyrie worked together to block their routes through the city. This was critical as it kept the Locusts in front of the allied force, preventing them from getting into the rear where they could have caused substantial damage to escaping units and the deploying field guns.
The Hyenas started deploying the field guns on the two main roads leading to the bridges. This gave them excellent fields of fire, and controlled the roads so as to harass any enemy unit trying to travel up them.
To the West, the SOO tanks pushed ahead mostly staying to the cover of the buildings as their weapons were predominantly short range and they were now in good position to block the enemy units from approaching the buildings being evacuated. The enemy tanks wanted no part of a close range battle, opting to hang back and fire at distance where their attack of longer range weapons have them an advantage. This would have great effect on both sides, but
The Enforcer again took several hits, primarily the result of excellent marksmanship from the BDA tanks. Without warning SRM shots from shoulder fired launchers blasted out from a upper story window at the BDA tanks. Apparently the building was occupied by ADF Infantry who were now lobbing rockets down on the tanks from above. The BDA commander immediately ordered his infantry forces to clear the building, and also ordered them to simultaneously clear two other buildings along the main road. This was a gamble as it split his infantry forces but would allow them to clear buildings much faster should they only face small groups of enemy infantry.
To the East the BDA Crusader began getting “Tagged” by an allied TAG (Target Acquisition Gear). This was a risk because it allowed LRM fire to be launched indirectly at him. Presumably this was due to additional ADF infantry in a nearby building. The Crusader pilot saw a building that looked like the likely culprit and launched two volleys of LRM15 fire into the top floors. The resulting explosions caused an impressive rain of glass and steel to shower down onto the streets below. If there were ADF grunts in that building, they would think twice about tagging him next time.
In the center the Locusts continued to try to punch through into the rear of the allied force, but were thwarted first by the Hatchetman and then repeatedly by the Valkyrie. The Locusts pushed as hard as they could but had to keep their distance from the superior firepower of the mechs in front of them.
To the West the Enforcer and Dragon fired everything they had at the lead enemy Hetzer, hitting with about everything but to little effect as the heavy armor absorbed the damage easily. The Enforcer simultaneously was rocked by a series of PPC, AC10 and LRM his from the Champion, Hetzers and Manticores, the damage further denigrating his already badly damaged armor. This was also unlucky as the Enforcer had positioned himself well and was a difficult target. To make things worse the enemy Catapult moved into firing position and launched a volley of LRM15 fire at long range, the hits made the Enforcer stagger as critical damage took its toll. The enemy Hetzers continued to press forward. The Enforcer and Dragon lit up the lead Hetzer once again. Finally their shots paid dividends, punching through the heavy front armor of the vehicle, killing it. A surviving BDA crewman spilled out and hid under the wreckage. The Enforcer’s right arm (and AC10!) was disabled by the fire it received.
In the center the Hunchback, Valkyrie, Field Guns on the road, and allied Goblin tanks began a furious exchange of fire with a Manticore and Hetzer on the Main East road. The Hunchback took the brunt of the hits from the BDA tanks, and was badly damaged, but the allied fury paid off, disabling both tanks with key hits.
To the East, the Hyena and two Goblin tanks played a game of cat and mouse with the enemy crusader, and the Manticore on that flank. The crusader was eventually forced to commit himself far to the East to prevent the Hyena from rescuing civilians unopposed from the Eastern building. The Manticores and Goblins then began a quickly moving game of chess in the neighboring hills. The Manticore furthest East pressing hard against the Goblin closest to him, seeking to isolate the Hyena and curl the flank. The Goblin tanker kept yielding ground, and holding that flank, a smart tactical move, forcing the Manticore to pursue into point blank range, there the Goblin’s disadvantage in ranged firepower was negated due to the Manticore’s reliance on long range weaponry. As the Manticore crested a hill directly in front of the Goblin, it fired everything it had, causing minimal damage, and the Goblin punished him for his aggression, blasting the Manticore with all weapons, punching a hole in the engine compartment causing the tank to explode. The threat now eliminated, the Goblins then moved to flank the center position of the BDA, creating a mismatch and forcing the Crusader to leave the Hyena to do its work unopposed.
On the opposite flank, the Champion broke hard to the West, seeking to circle around the buildings and get behind the allied force where the evacuation of the civilians into a Hyena APC was already underway. The Dragon and remaining Hetzer exchanged fire, with the Dragon scoring a critical hit blowing the Hetzer sky high with an ammo explosion! This was a huge win for the allied force as the Manticores were suddenly exposed.
To the East the two Goblins began moving Westward, toward the center while the Hyenas in the center and East finished loading up key civilians, and with people piled on top of the vehicles, and some clinging to the sides in desperation, they began moving quickly back to the river. The Crusader doggedly followed the nearest Goblin as it moved West, the two exchanging fire. The Goblin took the worst of the exchange though, and was disabled with a hit to the tracks.
To the West, the Champion was now threatening the flank of the Allied forces, potentially in position to take out the rescue effort. The dragon was forced to counter by cutting off the Champion’s flanking maneuver. At the same time the Von Luckner and Bulldog tanks left the cover of the buildings and pressed the two approaching Manticores, forcing them to fall back lest they fall victim to the short range firepower advantage of the ADF tanks. Once the Dragon and ADF tanks moved from their position, the enemy Catapult charged from the center to take up their old position, a bold move but would it pay off? The Enforcer limped away from the Catapult, with both arms disabled and too badly damaged to continue the fight.
The Von Luckner and Bulldogs, having forced the Manticores away, now began a long range exchange of fire with them. The advantage was with the Manticores at that range, and they capitalized with a lucky hit to the tracks on the Von Luckner, rendering him immobile. However he would still be a huge threat, now parked in the middle of the West road.
This move by the Catapult to the West put the Dragon in a tough spot but also opened up the west flank of the BDA to the Valkyrie who pounced and approached the Manticores position from their interior flank. At this point in the fight, the Burro Recovery Vehicle who has snuck in behind the allied force in the West, finished hauling the damaged Sturmfeur onto its trailer and could now began hauling it away. However the crew would have to make a call, did they leave the disabled Gorgon attached to the back of the Sturmfeur and slowly try to drag both away, or drop the Gorgon and quickly get away?
At this point the battlefield began to change with most forces redirecting to the struggle in the West. What side would prevail, still very much in question.
MVP: Manticore Tanks – Rich
Rich was on fire both in moves and dice rolls during this battle. He single handedly ripped off incredible shots with his Manticore tanks, and continually moved them in optimal positions.
Juggernaut: Enforcer – Matt
Took a ridiculous amount of damage, losing both arms, and having only a single point of internal structure left on the center torso.
Untouchable: Crusader – Stephen
Spent the battle blasting the glass out of buildings and chasing around a couple of tanks that ran from him at every turn. As a result, his mech has no need for any new paint.
First Blood: Quickdraw – Juan
Took out enemy Hetzer with an LRM15 hit to open up the bloodbath.
Top Shot: Manticore Tanks – Rich
Firing four shots and rolling for tens, Rich lit up the Enforcer with PPCs and LRMs.
Marksman: Manticore Tanks – Rich
Not only did Rich lite up the Enforcer, all four hits were to the same torso location, a combined devastating blow to the Enforcer and to the allied force.
Nuked: Phoenix Hawk – Jason
Jason made what looked like a great move to jump into the center cluster of buildings, in position to get behind the allied force. Unfortunately the Hatchetman and QuickDraw both pounced, jumping in and cornering the mech, beating it up bad.