Operation Broadsword: Battle of Heartwood
Summary of Forces
Sons of Odin: Thors Hammer Regiment – Strike Lance Viper
Enforcer (45) – Jason
Vindicator (45) – Matt
Dervish (55) – Juan
Wolfhound (35) – Stephen
Panther (35) – Jorge
ADF 3rd Armor Division – Liberty Torch Company
Striker Tanks x3 – Tyler
Burro Recovery Vehicle
MANN Armored Transport
Blood Dragon Alliance – Crimson Diao Regiment: Assault Lance 4
Blood Dragon Alliance – 83rd People’s Guard: Strike Company 17
Hetzer Assault Guns x2
BDA Infantry Squads x8
FG5 Field Guns x3
Sons Of Odin Mercenary Group
Thor’s Hammer Division
ADF Operation Broadsword: Battle of Heartwood
Push mech force into enemy controlled territory through the Heartwood gap. Resupply at hidden ADF military base in Schwarzwald forest. Then make way to Western Sennozero lake area and engage enemy forces there to facilitate a breakout of encircled ADF units. Escort ADF units back through BDA territory to friendly lines. A weak point in BDA defenses may be found north of Heartwood by the town of Pleasant Plain.
Primary Objective: Complete
Move entire mech force past Heartwood and get behind enemy lines in route to Waypoint 2. Mech force must be intact after penetration in order to conduct further operations.
Secondary Objective: Destroy enemy anti-aerospace guns at Heartwood. (Complete)
SOO mechs were able to enter the town and destroy the power stations for the guns before being forced to pull back. This opened a sizable gap in enemy aerospace defenses that may allow for aircraft to make their way through this sector enabling aerial resupply in enemy controlled territory.
Bonus Objective: Free prisoners at Heartwood. (Complete)
Intelligence suggested there are a lot of people imprisoned at a camp at Heartwood, which turned out to be true. SOO forces were able to help them escape and hitch a ride back to friendly territory with the remaining ADF vehciles.
Bonus Objective: Recover Alesian Scout Sniper. (Complete)
The Wolfhound picked up Scout Sniper (Sgt Will Moltke) on the battlefield.
Bonus Objective: Rescue ADF infantry platoon in red house. (Complete)
After the Atlas got out of position, the SOO force was able move into the town and rescue the hidden platoon.
Primary Objective: Repel any enemy attack on the town. (Complete)
Although the SOO force was able to penetrate the town, they were eventually repeled after completing most of their objectives.
Secondary Objective: Prevent a breakthrough of any enemy force. (Failed)
The battle began with the SOO Viper Lance spread out across the Southwest, moving North inland to try to get past the town of Heartwood. The ADF Striker tanks brought up the rear of the allied formation, providing a significant amount of fire support with their three LRM10’s. A river separated the North and South sides of the battlefield. It was deep and fast moving, so units would either have to jump across, use a narrow bridge to the East, or pass through the town and the many river crossings within it it.
As these units moved forward, the importance of the East bridge became evident. The Wolfhound and Strikers could not jump and their options to move forward North were limited. They would either have to pass through the town, or cross the bridge.
Opposing the allied force was a BDA mech force consisting of three larger mechs, including a Champion and Crusader, and led by a massive assault mech, the iconic 100 ton Atlas. The Champion was directly across the bridge on the other side of the river, on patrol, the Grasshopper was on the East edge of the town, with the Atlas in the town center. Supporting them were two bulky Hetzer AC20 assault guns, three AC5 field guns, all supported by a pile of BDA infantry scattered throughout the town.
Right away the allied force split with the Vindicator, Dervish and Enforcer making their way Westward toward the town of Heartwood while the Panther and Wolfhound moved toward the bridge, presumably so the Wolfhound could cross given its lack of jump jets. The ADF Striker tanks moved West to support the mechs approaching Heartwood.
The Champion moved to counter the Panther and Wolfhound’s, positioning to threaten any unit approaching the bridge. This gave the allied mechs pause, as the Champion’s firepower was dangerous. The Crusader also moved forward, taking a key position in some heavy woods that allowed its LRMs to support both the Atlas in the town, and the Champion near the bridge. This move also positioned him to be able to immediately close on any mech attempting to attack the Champion at the East bridge.
In the town, the Atlas began moving to the Northeast side of town to engage the approaching mechs, while the two Hetzers moved to the Southeast part of the town. The Hetzer drivers being careful to stay in the cover of the buildings lest they fall prey to LRM fire from the Dervish and Strikers. Both the Allied and BDA sides spent a few moments in a fast moving chess match, jockeying for strategic position. As the allied forces approached the town from the South, the Hetzers moved into a deep crater from which they could not be seen and would be able to pounce with their AC20’s on any unit getting into close range. This effectively blocked the Southern approach to the town for the allied forces as they could not directly attack the South of the town without putting themselves at great risk.
Now blocked, the allied mechs started to move into the hills directly East of the town, from which there was ample cover. It was also hoped that the higher elevation would give them shots at the dug-in Hetzers. The Strikers also changed direction, avoiding the Hetzers, and moving to support the mechs at the bridge.
The Hetzers, seeing the danger of being shot from above, went on the attack moving toward the Alesian Strikers, using the buildings of Heartwood for cover. The Dervish saw an opening, and jumped atop the hill, and from the high ground scored a quick LRM hit to the front wheels of the lead Hetzer, rendering the dangerous vehicle immobile. The Atlas moved forward to counter, hitting the Dervish hard with an LRM20, but the damage was done. The lead Hetzer was now a sitting duck. The fortunate shot that disabled the Hetzer, later turned out to be a major blow to the enemy force.
At this point, the allies took notice of a civilian truck moving toward them, which their tracking computers showed as having left a garage near the water purification building on the West end of town. The truck had been steadily moving toward them since the battle started and was now coming up behind their position. The driver looked as though he was signaling. They kept a wary eye on him.
Near the bridge the Panther and Wolfhound, supported now by the Strikers, began pressing the Champion to wrest away control of the bridge. The Champion was outgunned, and backed off. He then hooked around to attack the Panther while shielding himself from the other allied units by using the forest. This was a solid tactical move as the Champion was far better armored and had more firepower than the Panther alone, and if he could inflict a lot of damage quickly, he could knock the Panther out of the fight. However as the the two mechs exchanged fire, the Panther proved more dangerous than the Champion had anticipated. Although the Panther took some hits, several shots by the Champion went wide and the Panther scored a hard PPC shot to the center torso of the Champion that pierced a crease in his armor plating and ruptured his engine shielding. This blow would cause major heat problems and would prove decisive, as the Champion’s design was already short on heat dissipation. Now with an overheating engine, he was suddenly unable to fire his plethora of weapons at the same time. These heat issues would plague him for the remainder of the battle. Turning a very dangerous mech, into a neutered one.
Crippled and overheating, the Champion was forced to give ground as the allied forces pressed the bridge area. This left the Atlas in the town without any enemies to fight, which forced him to try to move around toward the North to defend the bridge lest that flank collapse.
Meanwhile the allied mechs began jumping across the river into cover. Continually playing a cat and mouse maneuvering game with the Champion, forcing him to back up without giving him good close range shots. The superior firepower of the allied mechs, augmented by the LRM firepower eventually forced the issue with the Strikers being able to cross the bridge.
At this point the Wolfhound backed away from the bridge and moved around to snipe at the remaining mobile Hetzer. Although he missed with his Large Laser, he was able to TAG the still mobile Hetzer and the Strikers unloaded a volley of LRM10 Fire over the hill. Although most of the missiles went wide, and handful connected, one passing through an open top hatch of the tank. A careless mistake by the BDA tank crew. The tank rolled to its stop, the crew killed by internal blast.
As the Atlas moved up, the Vindicator maneuvered around him, using the hills for cover, and was able to take out the FG5 Field Gun on the hill on the east edge of town, blasting the gun with two powerful PPC shots. The gunner disappearing in the explosion.
On the other side of the field, the Wolfhound backed away from the bridge and intercepted the approaching truck. The man who was signaling got out of the truck and frantically signaled to be picked up. After a short, hurried discussion, the Wolfhound picked him up and allowed him into the cockpit where he settled into the Wolfhounds rumble seat. He was an ADF Scout-sniper, and had valuable intel, which included letting them know about an ADF infantry platoon hiding near the town.
The Atlas continued plodding around the town toward the bridge getting into LRM range which caused the allied mechs to scatter. The Crusader continued to operate in a fire support capacity, and now the Atlas added considerable weight to the firepower coming from the West. At this point the Enforcer and Panther, backed up by the Striker tanks, pressed hard against the battered Champion. The Champion fought back trying to hold the North side of the bridge. He moved into position to limit fire against him but was overwhelmed as the Wolfhound succeeded in tagging him, allowing the Strikers to hit him indirectly with their LRMs flying over the blocking trees. The Panther and Enforcer also scored big hits with their PPC and AC10 respectively. The Enforcer’s AC10 critically damaging the hip the Champion, and the Panther’s PPC savagely ripping into his head armor, leaving a gaping, smoking hole, exposing the interior of the cockpit to the outside.
Dazed and crippled, the Champion pilot finally gave ground, retreating to a wooded section further back from the river, conceding the area close to the bridge which was immediately taken by the allied mechs, opening up the bridge to the Striker tanks who hurriedly crossed to the North side. The Crusader finally moved out of cover and fired most of its weapons at the lead Striker, with several SRM hits causing critical damage resulting in the vehicle blowing up from a fuel tank explosion. Two of the crew somehow managed to scramble free of the remains of the vehicle. The Crusaders desperate attempt to force the allied force back across the bridge was met with a barrage of return fire and he quickly dropped back into the cover of the trees.
At this point, the Wolfhound (with ADF passenger) circled around behind the disabled Hetzer and blasted it with several laser shots from the side and rear. The Hetzer crew could only helplessly watch as the shots tore into their vehicle, one shot penetrating the rear grill, hitting the engine and the vehicle exploded, killing the helpless crew.
The loss of this vehicle left the Southern flank of the town totally exposed. Although the town was swarming with BDA infantry, who took pot shots with light rockets, they were mostly hunkered down in buildings to avoid fire. The Atlas and Crusader were out of position to help with this flank. Leaving the town of Heartwood virtually wide open for the allied mech force.
Post Game Notes
The BDA mechs were out of position and unable to prevent the allied force from completing their objectives. In order to save the Champion from the pressing allied mechs, the Atlas and Crusader were unable to stop the Wolfhound and Vindicator from entering the town, freeing the prisoners and rescuing the trapped ADF platoon. The Burro Recovery vehicle was also able to recover the intact Hetzer tank with the dead crew, a valuable prize for the Viper Lance mercenaries. Several buildings had to be destroyed to protect against BDA infantry squads that could have put the Burro Recovery Vehicle and MAN Transport Truck at risk. Both were critical to the rescue operations. The allied force moved through the town, with the exception of the two remaining Strikers who escorted the transport truck and Burro recovery vehicle back to friendly lines.
MVP: Jorge – Panther (35)
Jorge’s Panther dealt major damage to Champion, including an engine hit very early in the battle that crippled the East flank for the enemy. Later he scored leg criticals on the same mech, forcing it completely out of action.
First Blood: Matt – Vindicator (45)
Matt’s early aggressiveness paid dividends, destroying the BDA’s Eastern FG5 Field Gun.
Headshot: Jason – Enforcer (45)
Jason shot the Champion in the head with an AC10, nearly killing him.
Goose: Stephen – Wolfhound (30)
Stephen’s Wolfhound spent the battle covering either the East or Southern flank until he was able to finish off the last Hetzer tank after tagging it for LRM fire. He also picked up an ADF Scout Sniper who pass on key intel.