Summary of Forces
Hells Lancers – Sons Of Odin Regiment
Zeus – Sandman (MattS)
Thunderbolt – Marquis (TrayR)
Kintaro – Sphinx (BobH)
Quickdraw – Silk (JenniferS)
Shadowhawk – Deadeye (TomK)
Hunchback – Bowman (SteveW)
Enforcer – Bureaucrat (DougW)
Centurion – Snipe (RichS)
Trebuchet – Jager (JuanM)
Assassin – Brummbar (MikeP)
Landser – Sundance (BradA)
Crimson Diao – Blood Dragon Regiment
Marauder – BDA Mech Commander
Archer – BDA Mechwarrior
Exterminator – BDA Mech Commander
Guillotine – BDA Mechwarrior
Wolverine – BDA Mechwarrior
Blackjack – BDA Mechwarrior
Panther – BDA Mechwarrior
Cicada – BDA Mechwarrior
Wasp – BDA Mechwarrior
Locust – BDA Mechwarrior
The freezing snow blew against Sundance’s cockpit window, barely noticed over the signals from the light of his HUD. His visibility in the storm was nill, but his sensors and computer were able to give him at least a short range view of the terrain, without the tricks the snow played on his eyes. His fast mech plowed ahead, tuning side to side ahead of the rest of his squadron, flanked closely by Brummbar’s Assassin, also moving fast. Sun dance was glad he was there. They were scouting ahead, looking for an enemy they knew had to be just in the distance, which he had been doing for far too long now without a trace. JOC had somehow spotted the enemy attack group approaching in the storm. How JOC spotted them in this storm, from the Arminius, which was in high orbit over this Godforsaken planet, was a mystery to Sundance. Regardless, he didn’t have time to think of such things, because if they missed the enemy in this storm, and failed to make contact, they would be in real trouble, as the enemy could go right past them and attack the communication station, known as “Briggs Station”, and the meager forces they had left behind. In his view, this plan was not without considerable risk. But also, this plan could really work well, and as his captain once told him in his time as an Alesian special forces operator; “Fortune favors the bold.”
Bleep! The sound of his sensor tripping stopped him short. Just one bleep and a flash on the top map in his HUD was all it was, but he immediacy began to backpedal.
“Contact. Back up. I’ve got contact.” He said this over short range coms to Brummbar without addressing him. Nobody else could hear him in this shit anyway. The warning was hardly necessary as Brummbar had seen his sudden stop and had already started to backpedal. Sundance grinned a little as he peered into the wind swept snow. He and Brummbar had been working together for a long time, and his buddy was a smart and gritty professional. They quickly backpedaled toward the relative saftey of their teammates. His computer confirmed what he already knew, it was a fusion engine signature, almost dead ahead. The signal was so shallow he wondered if the enemy even seen his own mech signature. Regardless, his fears of missing the enemy force were now long gone. The fusion engine signature he detected was unmistakably a mech. They had found the enemy. He disabled the weapon safety in his targeting computer.
As Brumbar and Sundance moved back toward their mech force, they got into com range and reported in. Sandman ordered them to move to the West end of a semi-frozen lake to watch for enemies circling around to that side. Protect the flank, try to encircle them. That was the order. Sandman then spread out his force along some trees with his East flank behind a series of large hills, down in a depression which gave those units cover. The units were now positioned with the light mechs, the Assassin and Landser on the West flank, the Centurion, Trebuchet, Thunderbolt and Zeus in the middle, and the Quickdraw, Enforcer, Hunchback, and Kintaro on the East flank, hunkered down in the depression.
The lancers then cautiously began probing into the storm trying to reacquire contact with the enemy. The could see very little be but the blue-white hue of the snow. However it didn’t take long. An enemy Cicada popped into scope, this time close enough for his mech to see some of the lancers and to be clearly identified. That mech quickly backtracked into the storm.
To the West the Landser ran around the lakes Western edge and the Assassin probed past the lake, after jumping over it. The Landser saw enemy mechs, a Panther and a Wasp. Before the two sides lost contact. Those mechs had been probing the Lancers West flank, looking for a gap. They had not seen the Assassin yet.
To the East, another enemy mech, a Blackjack, rolled into view. It jumped into the hills seeking to flank. Following him was a lightweight Stinger. Silk moved further to that flank in her Quickdraw, to help protect the flank while the other mechs on the flank moved into defensive positions.
In the center, a massive enemy Marauder appeared, along with a Wolverine. Across from them were the Zeus and Trebuchet.
To the West things got more serious. The Assassin zipped around further to the West, seeking to probe into the storm and reveal the enemy. He discovered a Panther, Locust and once again uncovered the Wasp, who had ducked back into the cover of the storm. Brummbar used his Assassin TAG to try to light up the enemy Panther but it malfunctioned, perhaps due to the cold?
The Landser moved up and took an entrenched position in a depression next to some woods that gave him great cover. From that position he could fire freely down field from an entrenched position. However the enemy pulled back not giving him a real shot.
In the center Snipe and Jäger moved up with the Centurion and Trebuchet, taking firing positions in the trees. Trailing them was Sandman in his Zeus.
To the East the enemy mechs began moving through the hills, clearly intent on flanking past the lancers to that side. The lancers were forming up in a depression, using the cover of the ground for protection. On that side were the Kintaro, Enforcer, QuickDraw and Hunchback. The enemy force trying to flank them consisted of a Cicada, Stinger, Blackjack and Charger. The enemy Cicada and Stinger were almost in optimal position to turn the flank of the lancers, which would have been a devastating turn of events!
h6. Your title here…Quickly, Silk rushed into the valley next to the hills, frustrating their attempts to encircle her team. They could now not move into that area without taking the brunt of her short range firepower. The Cicada paused for a second, perhaps debating making the move anyway, but instead fell back and started firing at her, as did the rest of the enemy force. They needed to capture the flank! Her QuickDraw took a beating from their combined firepower, but she bought precious seconds for her teammates to move further West and effectively blocked that approach by the enemy. Silk, now battered with a center torso that was in bad shape, pulled back behind her teammates whose firepower was now fully present on that flank. The enemy could no longer come from that direction.
In the West the Assassin probed deep into the enemy flank position after some dancing back and forth with the enemy Wasp. The enemy had withdrawn the Locust in the cover of the storm and shifted it more toward the center rear of their line. The Marauder had moved directly up into the center of their force. The Wolverine was moving toward some woods along the lakeside, intending to set up there as a firing position.
In the East and Center, both sides converged on the area between the lake and the hills. The enemy Archer, Marauder, Charger and Guillotine moved straight into the center, a force of considerable size and firepower. The lancers faced off against them and began targeting the Archer which had moved just a little too far forward. The enemy force had far more firepower, but they were firing at targets that were in cover and were harder to hit. Their firepower initially focused on the Hunchback which shredded his torso armor. However the combined firepower of the lancers resulted in the Archer taking a huge beating. He received so much damage all at once from the lancers that he staggered backward and fell. As the mech lurched to its feet, the lancers piled on with enormous firepower, with Bowman’s AC20 hitting and shredding the center torso of the Archer, followed immediately by several hits in the same place from the Zeus causing it to collapse in a heap. There was no time for celebration however, because the battle raged.
The Hunchback stumbled to the rear, having taken tremendous damage, his engine shielding blasting coolant steam from several breaches, and his hobbled from a gyro hit, but having succeeded in destroying the enemy archer. He fell back into the depression where Silk and the others on that flank were behind cover.
At this point the enemy and the Lancers had essentially formed up into two firing lines. Like an old musket battle on Terra 2000 years ago, the mechs were in lines pounding on each other with shot after shot. Though the enemy firepower was superior, Sandman had positioned his troops well, with much better cover, exploiting the terrain and the natural bottleneck between the lake and the hills to force the enemy to face him on his terms. The fury of this back and forth shootout was intense with all mechs involved.
To the West, the Assassin and Landser had forced the enemy flank to finally fold. The Landser and Assassin faced off against the enemy Wasp, Locust, and Panther. The Wasp posted up, trying to force them back and the two mechs charged, refusing to play cat and mouse any longer. They both closed into point blank range and physical combat with the Wasp. The enemy Wolverine turned to fire on them as well, trying to force them back. The Wasp deftly dodged many of their shots but still took a beating followed up by the Landser kicking the Wasps leg, crushing it beneath him. The Marauder turned and opened up on the duo, scoring a PPC hit on the Assassin, blasting off his right torso armor but causing no further damage. The Wasp also hit the Assassin with several Small Laser hits, again just effecting armor. The Wasp collapsed to the ground with its crippled leg, and the two Lancers left him there, his Small Lasers useless at any sort of range. It was at this time they rushed completely behind the enemy position.
To the East the line of lancers maintained their exchange of fire with the enemy force. The Landsers were outgunned but were utilizing better cover, and as a result the BDA force was frustrated at their lack of decisive hits. Additionally they were distracted by the small flanking force now behind them, their firepower divided between the two sets of targets, each difficult to hit.
The fire exchange only intensified in the center as the enemy tried to press their way through the bottleneck, the Guillotine, Blackjack and Exterminator leading the way while the Cicada rushed through to try to get behind the lancers force. The lancers mostly formed up to take on the attacking main force of the enemy, leaving only Silk and her badly damaged QuickDraw to shield them from the Cicada who had now circled around behind them. The Cicada was damaged from the previous shootout and was down to a single medium laser and a pair of small lasers. He managed to slip past Silk and get behind the Hunchback and Enforcer. However Silk didn’t let him get away, closing in for physical combat.
In the center the Trebuchet, Centurion Shadowhawk and Zeus broke cover and moved up to face oncoming enemy. Furious fire was exchanged with the Wolverine suffering the brunt of the lancers fury, including a pair of huge PPC hits by the Shadowhawk, staggering the Wolverine. Snipe’s Centurion took heavy damage in the legs. However the Wolverine staggered backwards, into cover, still being peppered by relentless fire as he and the Marauder fell back, their attack repelled.
In the East the Kintaro moved out to face enemy mechs head on! The Zeus also provided support at a distance. The Lancers focused their firepower on the Guillotine, and the enemy focused theirs on the Kintaro. Maybe it was the barrage of of the Kintaro’s massive salvo of SRM fire, or the sun was in their eyes, or the way the Kintaro rushed forward so suddenly, but as luck would have it the enemy fire was much less effective than it could have been, while the Kintaro and the other lancers combined fire absolutely crushed the Guillotine. The huge number of SRMs the Kintaro launched into the chest of the Guillotine, resulted in an internal ammo explosion sending pieces of the mech flying! The pilot ejected safely as the remains of his mech collapsed into the turf.
Behind the line of fire, the Cicada rushed upon the back of the Enforcer as Bureaucrat held the line but called for help. Silk’s QuickDraw was right there, but just a hair too late. The Cicada opened up on the venerable back of the Enforcer, punching holes in his armor but doing little else in the way of damage. Silk’s QuickDraw unloaded on the shifty Cicada with all of her weapons, dealing critical damage. However she also had maneuvered onto a small rise as she intercepted the Cicaca and she lashed out with a kick that stuck home, hitting the wildly firing Cicada square in the chest. The damage was more than the small mech could take, it’s center torso superstructure was crushed, as it also mech collapsed to the ground.
The Kintaro limped backing into the depression and surrounding woods for cover, his center torso armor all but gone. His mech was more or less out of the fight now, but had succeeded in destroying the head of the enemy spear. With these two sudden victories for SOO, combined with the loss of the Wasp and the two SOO flankers in their rear, the enemy commander made a surprising move, calling for Honors of War. This was unusual for a BDA senior commander, who in past experience could care less about the loss of men and material. Sandman called a ceasefire and began negotiations.
The BDA commander insisted on leaving with the blasted Archer mech but left behind the Cicada and the remains of the Guillotine. At that point his force withdrew into the now abating storm. It was an odd exchange, void of the usual contempt BDA commanders always seemed to hold for their adversaries. The lancers licked their wounds, having won the day… for now…
The Cicada battlemech was heavily damaged and died due to massive internal structure damage. However according to Jäger’s assessment the engine and main components are intact and possibly could be made operational again.
The Guillotine’s ammo explosion was not enough to obliterate the mech entirely. Per Jäger’s post battle look, the actual cause of death was both gyros being critically damaged as a result of the rather impressive explosion. The mech can be salvaged and made operational again, though it’s going to need a lot of work.
The Hunchback, though alive technically, is out of action for the immediate future, having survived a pair of engine hits and a disabled gyro.
MVP – Zeus: Sandman (MattS)
I’ve thought long and hard for MVP here, and I’ve had many suggestions as to who earned it most. Many people were nominated by their peers when I asked, a wider variety of people than I’ve ever seen before after a game. Top nominees included Doug and Jennifer but there were several others. That tells me that the whole team did an outstanding job with a lot of people rising up to secure this victory from the jaws of defeat. With that said, none of it would have been possible without outstanding leadership and direction. As you read above, Matt positioned his team for success, and did so in a very shrewd and intelligent way. He never gave the enemy any sort of advantage or exploit to use. He kept three separate groups working together in concert, never letting them story from his overall strategy. This is what allowed many brave and extraordinary individual efforts to shine through.
Chuck Norris – Enforcer: Bureaucrat (DougW)
Stood his ground and laid the wood from the trenches on the enemy in spite of the distraction and risk posed by the flanking Cicada. His firepower was desperately needed at that moment and resulted in the destruction of the Guillotine.
Sweep The Leg – Landser: Sundance (BradA)
Kicked the Wasp in the leg knocking the mech to the turf and disabling him in the middle of the field.
Top Shot – Kintaro: Sphinx (TylerA)
Scored 5 out of 6 hits when rolling for nines against the Guillotine, devastating the mech.
Untouchable – Trebuchet: Jager (JuanM)
Dealt a whole pile of damage in the battle, and never took a single hit.
Camper – Centurion: Snipe (RichS)
Found an awesome spot to shoot from, and spend all but the last moments of the battle there, dishing out punishment.
Kickboxer – Quickdraw: Silk (JenniferS)
Kicked the Cicada in the chest, resulting in a mech kill.
Juggernaut – Hunchback: Bowman (SteveW)
Got crushed by the combined force of the BDA center group, but dealt some huge damage to the Archer, including an AC20 hit to the CT, which opened the door for that mech to be killed.