Summary of Forces
Hells Lancers – Sons Of Odin Regiment
Hatchetman – Crow (TylerA)
Kintaro – Sphinx (BobH)
Hunchback – Deadeye (TomK)
Centurion – Snipe (RichS)
Trebuchet – Jäger (JuanM)
Quickdraw – Silk (JenniferS)
Duke’s Devildogs – SOO Mechanized Infantry Regiment
Hyena APC x2 – Marine driver
Armadillo APC x2 – Marine driver
Sniper teams x2 – BAMF
Crimson Diao – Blood Dragon Regiment
Ostroc – BDA Commander (DougW)
Dervish – BDA Mechwarrior
Stinger – BDA Mechwarrior
Manticore – BDA Commander
Hetzer tank x2 – BDA tanker
Hunter tank x2 – BDA tanker
Packrat LRVP – BDA tanker
Another day, another orbital drop into a volatile storm. Hel’s lancers were at it again… dropping into yet another huge storm to hide their approach as they conducted another assault on BDA position on yet another planet. They had waited in orbit aboard the Arminius for two weeks for the right weather conditions. And here they were, only this time, instead of dropping from space into the red metallic dust storms of Orontes, they were dropping into a blue/white blizzard on the hostile, frozen wasteland that was Krios. The sunny plains of Alesia Prime just kept looking better and better.
Unlike the drop on Orontes the drop onto Krios went as planned. Although the blizzard obscured most everything, the dropship’s computers were able to glean enough data from their sensors that they were able to more or less maintain their course and land safely at their expected positions.
The lancers headed off, the blowing snow so thick that each mech could barely see the mech next to them. They were relying mostly on their computers to guide them, each man being careful to keep the mech closest to him in visual site. Behind them, the marines in their APC’s were tucked in close, their nerves at the situation audible over the coms. The combined force would hit two way points before reaching their staging area, a roughly 40 minute trek. Then, once the weather broke they would begin their attack… assuming that their computers didn’t walk them off a cliff or into a frozen lake first.
As luck would have it, they reached their staging locations without issue and settled in for the weather to clear. Their engines stayed fired up to power engine regulators and deicing equipment, keeping their mechs from freezing solid in place. Only a few of the men had fought in such conditions before and it made them a little nervous. Heat readouts were totally black, their fusion engines not even registering, which was unsettling. They sat there unable to do anything but wait out the storm and hope that their carefully maintained systems would see them through the freeze.
The weather finally cleared. The APCs were already on the move, they had been in motion throughout the storm, driving in a large circle to keep from becoming a drift. The mechs then broke out of the mounds of snow that had accumulated around them, the mechs working just as expected despite the extreme conditions.
Their target lay just a few miles ahead in a cluster of jagged hills. It was a Com Station, one which was of some importance. It was simply named “Briggs Station” and it was the main off planet com relay, able to transmit securely and clearly into regional space. The BDA, not having any warships nearby, were sure to be defending it. What would be the question is would they be able to? According to intel, the answer was no. JOC doubted they would have a large enough force to repel what the Lancers were bringing to bear.
The Lancers fanned out according to the battle plan, with Jäger (Trebuchet) and Guns (Quickdraw) on the North flank, Deadeye (Hunchback), Bureaucrat (Enforcer) and Ghost (Falcon) in the center, and Crow (Hatchetman) and Sphinx (Kintaro) on the South flank.
As the approached the perimeter of the station, enemy units started popping up on their scopes. A Manticore tank started moving into a firing position, as well as a pair of dangerous Hetzer assault tanks, each boasting lethal AC20’s. A Dervish mech appeared on a hill to the West and an Ostroc moved out from behind the station. A Stinger then popped up behind a hill in front of the station, not far from the lancers followed by a pair of Hunter tanks, each sporting dangerous LRM20s.
The lancers fanned out even more, with the Falcon peeling off to the North flank. The enemy Hunters followed suit and began exchanging LRM shots with the Trebuchet. One scored a solid hit on the Trebuchet, doing serious damage to his left arm and torso.
The Quickdraw moved to the middle to engage the Manticore, with both exchanging LRM fire. The Centurion also moved closer and fired a pair of shots at the Manticore. To the South, The Dervish jumped into the outside hills seeking to flank the Hunchback, Kintaro and Hatchetman. He was followed closely by the slow moving Gorgon mine-layer tank. Those mechs eyed the Dervish warily and continued to make their way to the center to secure the com station. The Hetzers opposing them split up, each moving behind small hills to protect themselves from LRM fire.
The Centurion and Quickdraw continued to exchange fire with the Manticore with the Manticore focusing his fire on the Centurion. The Manticore scored a pair of PPC hits and an LRM hit on the Centurion, combined with a medium laser hit from the stinger. The force of the hits knocked the Centurion into the snow. But not before the Centurion landed hits of his own. His deadly AC10 ripped into the armor of the Manticore, doing mostly superficial damage but a lot of it. His LRM however, struck the Manticore square in its right track, immobilizing it. However the Manitcore’s PPC was taking its toll, after scoring a pair of PPC hits, the Centurion was dealing with a left torso that was split wide open, forcing him to eject ammo and duck for cover behind some trees. He succeeded in doing both. Both combatants were critically hit but the Manticore, being immobilized, was definitely worse off. Yet, he was sitting right in the center of the battlefield with good fields of fire.
Now that the biggest enemy tank on the field was disabled, Crow gave the order for the lancers to spread out even further, leaving the Manticore alone in the center, essentially taking him out of the fight. With that done, the Hetzers and Hunters split up even further. This worked to the lancers advantage because the Hetzers and Hunters were now too far apart to effectively support each other. Even more, the Hetzers themselves were too far apart to help each other. It was at this time the lancers pounced. Silk’s Quickdraw struck first, popping the Hetzer in the center with an LRM 15, the resulting hit damaging the rear axel, causing the vehicle to slow substantially. Next Jäger’s Trebuchet rocked one of the hunters with twin LRM 15 hits, delivering lots of damage to its tracks. The Hunter was still mobile, but was crippled and moving slowly thereafter.
To the South, the Kintaro, Hatchetman and Hunchback broke further to the flank, pressing the Dervish. The Dervish scored a pair of hits on the Kintaro with his LRM’s, chewing up armor. Crow’s Hatchetman fired both SRM’s and both Medium Lasers at long range, a very difficult shot. Amazingly, he hit with all but one laser. One of the missiles hit the Dervish precisely on a crease in his center torso armor where he had been hit previously. It was an impressive bit of marksmanship. The missile punched through the armor and a burst of coolant gas blasted out of the Dervish’s chest, indicating a clear engine hit. The lancers knew the Dervish would now be battling heat issues.
The Dervish fell back, while the Hunchback and Kintaro veered off and hooked around toward the com station. The closest Hetzer was the only unit in that space defending. The Kintaro moved behind a small hill for cover, the AC20 shot from the Hetzer sent dirt flying into the sky as its shot missed and blasted the hill. The Kintaro, however, unleashed a flurry of SRM fire scoring hits with many missiles. The Hetzer’s thick armor absorbed the bulk of those hits well enough, but his front wheels were in shredded. His his vehicle could now only crawl along.
In the center the Stinger rushed to the North flank while the Gorgon and Packrat flanked behind the lancers. Snipe’s Centurion took some SRM hits from the Packrat but could do nothing about it other than watch the enemy unit roll up the flank behind him. Luckily for him, the Packrat driver was playing it very safe, and keeping his distance. Clearly the Packrat driver wanted to make sure he could escape the battle unscathed, otherwise he could have been a real problem for the Centurion. The same seemed to be true for the Gorgon driver, who had maneuvered even further South and was effectively out of the fight, leaving the crippled Dervish alone against three mechs on the South flank.
In the North, the Ostroc moved forward to aid the two Hunters who had been busy blasting away at the Falcon and Trebuchet. The Trebuchet had taken some serious hits, his left arm was torn up badly with a medium laser destroyed and his arm’s armor gone. Ghost’s Falcon was trying to flank them to the North but her armor was too light to tangle with their LRM20s and the powerful Ostroc. Silk had moved over there to help with her damaged Quickdraw… this flank was about to become a serious fight. Just then, Jäger let lose with a pair of LRM shots at the approaching Ostroc, the first shot was deftly avoided by the Ostroc driver but the second was a direct hit. As with the Dervish moments ago, one of the missiles found a crease in his chest armor, only this time instead of hitting engine shielding, his missile hit SRM ammo. With an abrupt and thunderous explosion, the Ostroc disappeared in a ball of light and fire, the limbs of the mech flying in all directions as the pilot ejected high into the sky.
At this point the enemy commander in the Dervish called for a cease fire and began to parlay. His forces were in bad positions and in bad shape on all sides of the battlefield. While they could still put up a heck of a fight, they were likely no longer in a position to come out on top. It is noteworthy that the enemy commander seemed to generally care about his troops and didn’t sacrifice them to an unwinnable cause as happened frequently on Orontes. After some negotiation, it was decided that the enemy would leave the disabled Manticore tank behind, and the facility intact, but would leave with the rest of their forces including a pair of unarmed hover transports for their infantry. The fight was over.
The enemy Manticore tankers tried setting a delayed fuse bomb in the tank to destroy it after they left, but it didn’t go off. It was a poorly rigged attempt to detonate ordinance. The IED was disabled by the ADF marines and the relatively intact tank captured.
The ADF Marines searched the facility for signs of sabotage and found none. The caves underneath were too vast to be searched thoroughly, but they planned to do that at a later time. The facility was clean, organized and well maintained, a startling contrast to BDA held places on Orontes which were universally in disrepair, looted and chaotic.
During negotiations with the enemy commander, the Gorgon tanker used short range coms to communicate with Jäger on a public but normally unmonitored RF channel. He and his copilot wanted to defect. Jäger contacted Crow who agreed for them to stay after their forces left. This caused considerable confusion and disorder among BDA forces during their withdrawal but ultimately worked. In discussions with the tankers after their defection, it was learned that they claimed to be political dissidents, remnants of the old Czarist regime in BDA territory. They were allowed to defect to the Alesian side. The tank commander (Bin) was allowed to retain operation of his tank. However the copilot (Vin) was replaced by an ADF marine. His former copilot was put to work in supply and logistics. Both seemed happy about being out from under BDA oppression but did not seem happy about being separated. Not much in the way of Intel was available. Either because they didn’t know, or wouldn’t say. They did show great respect for their commander, and they know he drives an distinctive Exterminator battlemech. They stressed that unlike most BDA leadership, he was also a Czarist holdover and was honorable.
MVP – Jäger (JuanM)
Took out the Ostroc, wounded the Hetzer and played the single most important role all around during the fight.
Top Shot – Crow (TylerA)
Fired four shots rolling for tens, and scored three hits, one a snake-eyes critical that crippled the Dervish.
One Shot Kill – Jäger (JuanM)
Hit the cherry Ostroc with a single LRM15 and took him out with a snake-eyes critical, eliminating the bad guys biggest mech.
Camper – Snipe (RichS)
Moved the center of the battlefield and stayed there, laying down long range fire like a pro.
Goose – Deadeye (TomK)
Rolled with his Kintaro buddy up the battlefield, staying on his wing and protecting his flank from that pesky Packrat.
Chuck Norris – Sphinx (BobH)
Moved like a ninja into the hills and then bushwhacked the Hetzer with enough missiles to make the Hetzer’s pilot go Missing In Action.