This battle was another continuation of the Alesia Campaign. The Delta lance from Ragnar’s Raiders previous went on a mission behind enemy lines, North of the Kessen Heights, to rescue a large group of ADF infantry that we cut off behind enemy lines without transport. This was the battle Hard Rescue in which Shawn N’s character, Bennet The Blade Kraus, lost his Ostroc mech, but handily won MVP honors with a game-changing performance.
This battle, was the continuation of that battle, as the haggard Ragnar’s Raiders lance attempts to escape enemy territory and make it back to friend lines with their ADF APC’s and Infantry in tow.Scenario
Bravo lance, who was covering the North East flank of this missing, engaged a large enemy force and in the process blew the head off an Ostroc mech, just like the one that was lost by Blade. They immediately began dragging the downed enemy mech, sans a head, back toward friendly lines. The Delta lance loaded up their mechless comrade into one of the APC’s and took a little extra time to disconnect the head of his mech (the only undamaged piece of it) and load it up into the back of one of two ADF army trucks that had joined up with them after the battle. Shortly after they hit the road, in a hurry to get back, their Ostscout mech radioed in and reported an enemy assault lance coming up behind them. Nothing to worry about since they could simply outrun them, right? Then a lance of enemy flankers closed in fast from the West, moving in a direction to cut them off.
Ragnar’s Raiders Units
|TonyM |John ‘Spartan’ Voss |Griffin|
|Guy V|RR Character| |Whitworth, MLx3|
|DaveW| Dewayne ‘Nuke’ Hicks| |Phoenix Hawk|
|Brad A|NPC |Ostscout|
|Fred L|NPC| |Striker Tank|35|342|5-8|LRM10, SRM6|
|Fred L|NPC|Elder Truck|15|65|5-8|LRM5,1.5T-CC|
|Fred L|NPC |Armadillo x2|
|Fred L|NPC|ADF Army Trucks x2|Transport Truck|Wheeled|2.5|0|None|
Blood Dragons – Fanker Lance
Juan M Kintaro Battlemech
Brad A Locust Scoutmech
Mike P Assassin Battlemech
Rich S Hermes II Battlemech
Blood Dragons – Assault Lance
RR Mission Objectives
Completed – Primary Objective: Escape the map with the rescued ADF infantry and at least one of the APC’s in tow.
Completed – Bonus Objective: Escape at least three of the five vehicles in the convoy intact.
Completed – Bonus Objective: Escape the map with the vehicle hauling the Ostroc head intact.
BD Mission Objectives
Failed – Primary Objective: Cut off the enemy mech force and help the assault lance destroy them.
Completed – Secondary Objective: Destroy at least three of the six vehicles in the convoy.
Failed – Bonus Objective: Destroy all of the vehicles in the convoy.
I can’t say enough about how well both teams played, both tactically and strategically. It was an extremely good game and I think I can speak for all when I say it was a hell of a lot of fun.
There were a pair of bridges on the map, and due to how the RR lance was positioned, and the fact that their convoy of vehicles were unable to cross the river, they had to cross one of them. Not knowing how many turns they had before the assault lance would appear behind them, they elected to shoot straight South and cross the southern most bridge. This was probably I wise move, as it let them move the convoy of vehicles across nearly half of the map before the BD flanker lance could close and effectively engage. The BD flanker lance of course rushed to cut them off, and prevent them from escaping the map with the hopes of giving the assault lance a chance to catch up and crush them and the convoy in battlemech sandwich. It was at the bridge that the first shots were fired. The battle that ensued resulted in a whole series of great tactical moves by everyone who played. A few of the highlights were as follows.
Mike made a series of outstanding moves with his Mechwarrior,
Juan made an aggressive (and smart) move closing on the convoy with his dangerous Kintaro. This was a solid move because the Kintaro is deadly at close range, especially to vehicles. Tony also made an aggressive move with his Griffin to counter Juan by moving into a position where he could get rear shots on the Kintaro. Tony had some good luck on his rolls. Not only did he hit with both of the Griffin’s weapons (a PPC and LRM10) both shots hit the center torso rear and blew a gaping hole square in the back of the Kintaro. These hits resulted in Juan being forced to stay further back from the convoy than was optimal for his largely close range weapon systems. The value of those two hits cannot be understated. I don’t think any vehicles of the convoy would have survived had the Kintaro not been forced to keep away. Juan did recognize this, and tried to force the issue again but nearly got killed by the puny little Ostscout who punched into that gaping hole but failed to score any critical hits.
For this, Tony’s Mechwarrior John Voss, won the award: “Lucky Shot”
He also won the award “Knockout” for knocking out Mike P’s Mechwarrior with an LRM shot to the head.
Dave W, at the very tail end of the game, made a great move that essentially hung his Phoenix Hawk out there as an easy target for the enemy, drawing a ton of fire away from the remaining vehicles. This move almost certainly resulted in the escape of the army truck carrying the Ostroc head needed by Shawn’s Mechwarrior, Bennet Kraus. It may have also allowed the last Armadillo APC towing the Eldar LRM truck to escape into the woods off of the back of the map. Because of this move, Dave’s Mechwarrior, received the “Rescuer” award.
Mike P had many great moves throughout this game, winning his Blood Dragon mechwarrior MVP honors. One of those moves was the outstanding maneuver which put his custom Assassin mech in a blocking position on one of the key bridges. This forced the convoy to detour around costing them several turns on the board. This, combined with great moves by the Blood Dragon team, was nearly enough to allow the Assault Lance to close. Let’s just say that had that happened, it would have been bad news for the RR lance and the convoy.
Juan M had a great game as well. But one of his best plays was a lucky hit that disabled an Armadillo APC… no easy feat. Mike P hit one of the APC’s tracks, and Juan’s Kintaro followed it up with an absolutely clutch LRM hit to the tracks. This disabled the APC and forced the RR lance to leave it behind. Not only that, but they had to unload all of the infantry and wounded off of the APC and load them into (and on top!) of the remaining APC. This took valuable time and had to be done under fire, and with the assault lance relentlessly closing fast. For this, Juan’s unnamed Blood Dragon Mechwarrior has earned a “Lucky Shot” award.
John “Spartan” Voss – Tony M
Lucky Shot, Knockout
Dwayne “Nuke” Hicks – Dave W
Yama Nogi – Mike P
Unnamed Mechwarrior – Juan M