Gunther's Hunchback

Category:
transport/conveyance
Description:
Bio:

Originally conceived in 2572, the Hunchback is well-known as an urban combat BattleMech built for close range combat. The only real flaw in the Hunchback’s design as a city fighter is its lack of jump jets combined with its relatively slow ground speed of only 64.8 km/h. Aside from this flaw, the design is a respected and dangerous ’Mech when in a city environment. When in the open though, its lack of any long-range weapons makes the Hunchback little more than a slow-moving target.

Armament

The primary weapon on the Hunchback is a Tomodzuru Autocannon Mount Type 20 which can strip one and a quarter tons off of an enemy ’Mech in a single blow. This is paired with two Ichiba 2000 Medium Lasers and a Diverse Optics Type 10 Small Laser. All of the weapons carried by the Hunchback excel at close ranges and make it a devastating opponent at close range.

Variants

HBK-2 – Described as a venerable Star League-era model, this version of the Hunchback was the basis from which the Clans developed the Hunchback IIC4 (see below).
HBK-4H – One of many variants, the 4H Hunchback is a modification of the design that uses a lighter Autocannon/10 and adds an additional two Medium Lasers. This modification increases the Hunchback’s long range striking capability at the expense of raw firepower. BV (1.0) = 850, BV (2.0) = 1,067
HBK-4J – This variant changes the ’Mech’s focus from short range combat to fire support by removing the Autocannon/20 and replacing it with two LRM-10 launchers and three additional Medium Lasers. This variant can act as a bodyguard ‘Mech for fire support lances without degrading the mission of those lances because of its mix of LRMs and Medium Lasers. BV (1.0) = 853, BV (2.0) = 1,143
HBK-4N – The 4N variant combines the qualities of the 4H and 4J. The main weapons are an Autocannon/5 and a pair of LRM-5 launchers. This makes the 4N capable of direct fire and indirect fire support. Additionally, two Medium Lasers have been added to the design. BV (1.0) = 843, BV (2.0) = 1,087
HBK-4P – Also called the Swayback, the 4P Hunchback is modified to carry only energy weapons. The Autocannon/20 was replaced with six additional Medium Lasers. In order to handle the incredibly high heat load, the ’Mech has twenty three heat sinks. While this may seem like a downgrade of the design, the combined firepower of all eight Medium Lasers can do twice as much damage as the Autocannon they replaced. BV (1.0) = 960, BV (2.0) = 1,138
HBK-4SP – The 4SP variant replaces the Autocannon with two SRM-6 launchers. These missile launchers provide the ’Mech with a great deal of damage capability at close range, but they do not have the same raw power as the original Autocannon/20. The ’Mech also has four Medium Lasers as secondary weapons. BV (1.0) = 854, BV (2.0) = 1,043
HBK-5H – The 5H Hunchback is a Periphery upgrade of the basic design. The Small Laser was removed as well as one and a half tons of armor and three Rocket Launcher 20s were added to the design, giving it an incredible amount of close range striking capability. BV (1.0) = 901, BV (2.0) = 1,097
HBK-5M – The Kali Yama-produced 5M Hunchback is a simple upgrade of the original 4G model that first saw production in 3046. The heat sinks have been upgraded to double heat sinks, while the Small Laser has been upgraded to a Small Pulse Laser, and CASE has been added to protect against ammunition explosions. The extra weight required to add the newer systems forced Kali Yama to reduced ammunition storage to a single ton of reloads, making it unpopular with MechWarriors and spawning the unofficial HBK-5N variant. BV (1.0) = 932, BV (2.0) = 1,054
HBK-5N – A very simple FWLM field upgrade of the lackluster 5M Hunchback, the 5N model simply downgrades the pulse laser back to a Small Laser and removes the CASE to carry an extra ton of reloads, retaining the double heat sinks. BV (1.0) = 903, BV (2.0) = 1,041
HBK-5P – Built for FWLM units in league with the Word of Blake, the 5P Hunchback is an upgrade on the Swayback 4P variant. The ’Mech carries six ER Medium Lasers and two Medium Pulse Lasers. Additionally, the 5P carries an ECM Suite as well as a C3 slave to share targeting telemetry with its lance mates. BV (1.0) = 1,162, BV (2.0) = 1,340
HBK-5S – Originally a refit line converted to full production, the 5S is a complete overhaul of the Hunchback design developed by Norse-Storm BattleMechs. The structure has been modified to use Endo Steel construction techniques, the engine has been upgraded to a Light Fusion Engine, and it has had four Jump Jets added for increased mobility. The ’Mech carries, as its primary weapon, an LB-X Autocannon/20 supported by two Medium Pulse Lasers and a single Small Laser. BV (1.0) = 1,311, BV (2.0) = 1,350
HBK-5SG – A prototype that never saw full production, the 5SG trades out the autocannon and Small Laser of the 5S for a Gauss Rifle and Guardian ECM Suite. The addition of Stealth Armor makes this Hunchback a long-range sniper that is difficult to hit. A Compact Gyro is used to make room for all of the equipment. BV (2.0) = 1,577
HBK-5SS – Produced by Norse-Storm, the 5SS is an upgrade to the Swayback. Based on the chassis of the 5S, it carries two MML 9s fed by three tons worth of ammunition. Three ER Medium Lasers and an ER Small Laser provide added close range damage potential. The use of a Heavy-Duty Gyro protects this fragile piece of equipment from damage. BV (2.0) = 1,342
HBK-6N – Kali Yama’s response to the complaints about the lack of AC/20 ammunition that spawned the ad hoc 5N field refit, the 6N removes three extra double heat sinks and replaces them with three more tons of reloads. BV (1.0) = 898 (Note that this variant is described in Technical Readout: 3050 Upgrade, but is not present in the accompanying record sheets.). BV (2.0) = 1,130
HBK-7X-4 – This failed factory experimental variant of the Hunchback was developed by Kali Yama Weapons Industries of Kalidasa. Only four prototypes were produced in 3065, but no orders were placed for it. This experimental version of the ’Mech included CASE II, a Torso-Mounted Cockpit, Armored Gyro, and was built using a Reinforced Structure. The ’Mech was protected by 9 tons of Ferro-Fibrous Armor, and its armored and reinforced components enhanced its battlefield survivability. It was armed with a single Class 10 Ultra Autocannon carrying two tons of ammo. However, the design was considered too expensive for the reduction in firepower. BV (2.0) = 1,208
HBK-7R – Designed for the Republic of the Sphere, this Hunchback is based on the HBK-7X-4. Unlike that unit however, the 7R uses a Standard Cockpit and lacks the Armored Gyro. The Reinforced Structure and CASE II systems remain, as does the Ultra AC/10 and arm-mounted ER Medium Lasers. Unlike the experimental model, this Hunchback carries ten tons of Light Ferro-Fibrous armor for protection, incorporates TAG in the head, and carries a Guardian ECM Suite to interfere with enemy electronics. BV (2.0) = 1,248

Custom Variants

HBK-4G Hunchback Shakir – The personal ‘Mech of Sorenson’s Sabres member and future ISF director Shakir Jerrar was refitted to an advanced variation of the 4H in the lead-up to the War of 3039, carrying two prototype Medium Pulse Laser in place of the four standard Medium Lasers.
HBK-4G Hunchback Hohiro – Assigned Jerrar’s ’Mech after his retirement from the Sabres, when piloted by Hohiro Utsonomiya during the Jihad it was refitted with post-Clan Invasion technology. The addition of an Endo steel chassis and Ferro-Fibrous armor frees up weight to swap the standard AC/10 for an Ultra Autocannon/10, retaining the two ton ammo bay, carrying standard production grade Medium Pulse Lasers in the arms and a ER Small Laser in the head, adding a C3 Slave in the center torso.

Gunther's Hunchback

Sons of Odin Asaraludu