Hit Charts

Standard Mech Hit Locations

Roll Left Side Frontal Right Side
2 Left Torso Center Torso Right Torso
3 Left Leg Right Arm Right Leg
4 Left Arm Right Arm Right Arm
5 Left Arm Right Leg Right Arm
6 Left Leg Right Torso Right Leg
7 Left Torso Center Torso Right Torso
8 Center Torso Left Torso Center Torso
9 Right Torso Left Leg Left Torso
10 Right Arm Left Arm Left Arm
11 Right Leg Left Arm Left Leg
12 Head Head Head

Note:
Any rolls of 2 results in a possible critical.

Vehicle Hit Locations

Roll Front Rear Side
2 Front © Rear © Side ©
3 Front † Rear † Side †
4 Front † Rear † Side †
5 Right Side † Left Side † Front †
6 Front Rear Side
7 Front Rear Side
8 Front Rear Side ©
9 Left Side† Right Side† Rear †
10 Turret Turret Turret
11 Turret Turret Turret
12 Turret © Turret © Turret ©

Note:
† – The vehicle may suffer motive system damage even if its armor remains intact. Apply damage normally to the armor in that section, but the attacking player also rolls once on the Motive System Damage Table, at right. Apply damage at the end of the phase in which the damage takes effect.

© – A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or 12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rolls once on the Ground Combat Vehicle Critical Hits Table. A result of 12 on the Ground Combat Vehicles Hit Location Table may inflict a critical hit against the turret; if the vehicle has no turret, a 12 indicates the chance of a critical hit on the side corresponding to the attack direction.

S – Side hits strike the side as indicated by the attack direction. For example, if an attack hits the right side, all Side results strike the right side armor. If the vehicle has no turret, a turret hit strikes the armor on the side attacked.

Mech Punch Locations

Roll Left Side Frontal Right Side
1 Left Torso Left Arm Right Torso
2 Left Torso Left Torso Right Torso
3 Center Torso Center Torso Center Torso
4 Left Arm Right Torso Right Arm
5 Left Arm Right Arm Right Arm
6 Head Head Head

Mech Kick Location Table

Roll Left Side Frontal Right Side
1-3 Left Leg Right Leg Right Leg
4-6 Left Leg Left Leg Right Leg

Cluster Hits Table

Roll 2 4 5 6 10 15 20
2 1 1 1 2 3 5 6
3 1 2 2 2 3 5 6
4 1 2 2 3 4 6 9
5 1 2 3 3 6 9 12
6 1 2 3 4 6 9 12
7 1 3 3 4 6 9 12
8 2 3 3 4 6 9 12
9 2 3 4 5 8 12 16
10 2 3 4 5 8 12 16
11 2 4 5 6 10 15 20
12 2 4 5 6 10 15 20

Hit Charts

Sons of Odin WindCoder