Hels Lancers Sons of Odin – Mercenary Regiment
Assassin – Brumbar (BradA)
Blackjack – ??? (TomK)
Enforcer – Bureaucrat (DougW)
Gladiator – Sandman (MattS)
Hatchetman – Crow (BradA)
Hunchback – Flipside (KevinP)
Dukes Devildogs Sons of Odin – Marine Corps
Hyena APC – SOO Marine (MattS)
Serpent Legion – Mercenaries
Atlas – SL Merc (RichS)
Catapult – SL Merc (BobH)
Champion – SL Merc (MattS)
Crusader – SL Merc (BradA)
Phoenix Hawk – SL Merc (RichS)
Sundance, having moved behind the enemy position in the AShaw Canyon, was able to delay the enemy pursuit following the battle of AShaw Valley. This allowed Sandman, Sphinx and eventually Dent, to break free. Sandman rushed back toward Polynikes Plateau hoping to get there in time to aid the defense, as he was unable to receive clear communications in the canyon. He ordered Dent to provide a short stint of covering fire to deter the pursuit of the enemy light mechs, then he was to break away also. As Sandman broke away, his last view of Sundance and Dent showed Dent backtracking while laying down a steady barrage of LRM Fire at the two enemy light mechs, forcing them back. Sundance was being engaged by both Blackjacks and the Dervish. He was now behind their force, effectively forcing them to stay and fight him, but he was also now cutoff from escape to the North.
After what seemed like forever, Sandman emerged from the canyon, and could see the plateau in the distance. TacComs were alive with activity. An enemy attack force was closing and the defenders, commanded by Crow, were debating whether to fight or pull out. The only thing holding them back was that Allishay’s mech was nearly free of the dropship, the marine crews were working furiously to open the doors. Nobody wanted to leave an intact Starleague Era mech behind. Sandman radioed his approach, and a relieved Crow acknowledged and immediately started moving units around to make a stand. The addition of Sandman’s Gladiator meant they had, at least a small chance, of repelling the attack.
Sweat dripping from his brow, Sandman leapt up onto the great height of the plateau. He checked his mech’s status, knowing already what he would see, and grimaced. His left leg was torn up, almost no armor plating undamaged. His mech had light to moderate damage just about everywhere. His ammo situation was marginal, but at least he’d have something to throw at the enemy. His HUD then lit up. The computer having finally identified the fusion engine signatures approaching them. A Catapult, Champion, Crusader, Phoenix Hawk… and an Atlas. He grimaced again. He then radioed for Dent. Nothing. He radioed for JOC to give him an update on Sundance and Dent. They responded that winds had kicked up the fine metallic dust in the canyon, and JOC had lost contact. He looked at the detailed Atlas display on his sensors as his fingers felt his weapon triggers. Not long now.
The Serpent Legion force came into view split into two distinct groups. The Phoenix Hawk and Catapult to the West, the Atlas, Crusader and Champion to the East. They immediately began moving forward to attack the plateau.
The SOO force was split out with the Assassin and Hatchetman on the East flank near the ramp. The rest of the SOO mechs were atop the hill which included the Enforcer, Blackjack, Hunchback and the damaged Gladiator. The Blackjack was atop a pillar giving him an uninterrupted view of the battlefield, allowing him to immediately start hammering away with his AC2s, annoying the Atlas with repeated hits that chipped away at his paint as he slowly made his way toward the ramp leading to the top of the plateau.
The SL Phoenix Hawk and Catapult quickly closed into LRM range and began exchanging shots with the Gladiator atop the plateau. The Gladiator was already moderately damaged, and was forced to back away out of LRM range. The Catapult slipping and falling during this exchange of fire while crossing a rough patch, resulting in damage to his head. To the East, the Assassin and Hatchetman moved further East to threaten the flank of the advancing Atlas and Crusader. The Hatchetman moved further into the crater to the East, using it for cover to avoid the ample LRMs carried by the two enemy mechs. The Assassin, with a much greater jump range, leapt atop the Eastern mountain and began circling behind the two larger mechs. The enemy Champion countered this move by positioning himself to intercept the Assassin should the mech come down off the mountain to attack. Attack he did, leaping off of the mountain into some woods and launching a volley of SRM2s into the Champion who fired back and narrowly missed with his own weapons, including the dangerous AC10.
The Phoenix Hawk, out in front of the Catapult, leapt atop a ridge near the top of the plateau. This forced the Gladiator to back away once again, for fear of the Phoenix Hawk jumping behind him. It was then that the Phoenix Hawk jumped atop the plateau, using heavy woods for cover. In front of him were the Gladiator, Blackjack, Enforcer and Hyena APC. Although the Phoenix Hawk was able to take the heavy woods and prevent the SOO mechs from using it, he was now also facing the combined firepower of all of the SOO mechs atop the plateau, save the Hunchback who was out of range. The resulting fury of fire resulted in many hits scored by the Phoenix Hawk, but also resulted him him being blasted with many more hits. The Catapult then jumped atop the plateau behind a small hill. He began launching LRMs at the SOO mechs from a distance, helping to support the move by the Phoenix Hawk. The Phoenix Hawk took a series of punishing hits from the Blackjack, Enforcer and Gladiator, taking a critical hit to the hip, and was forced to disengage, jumping back down to the lower ridge.
The Atlas and Champion continued forward, unafraid of the threat to their flank posed by the Hatchetman and Assassin. The Hatchetman was forced to back further into the large crater, as the combined firepower of the Crusader and Atlas were more than enough to destroy him. Behind those mechs, the Champion and Assassin began fighting each other aggressively. The Assassin got behind the Champion, dishing out a several rear area hits while but the Champion managed to get off an AC10 short that punched into the right arm of the Assassin; disabling his shoulder.
Atop the hill, the Catapult engaged the four SOO units. Scoring a few hits but, like the Phoenix Hawk, he took a beating, his right side LRM launcher being disabled by one of the many hits before he too was forced back off of the hill.
The Atlas and Crusader slowly began making their way up the steep road to the top of the plateau while the Champion protected their backs from the Assassin and Hatchetman, making it part way up the hill. The Crusader and Atlas had left their backs turned to the Champion, who was now a couple of levels high on the slope, and the Assassin and Hatchetman pounced on the Champion. The Assassin jumping up in front of him and the Hatchetman charging up the ramp behind him, both mechs closing for physical combat, trapping the Champion between them in a mech sandwich. The two mechs hit the Champion with a flurry of hits, including a wicked cleave by the Hatchetman’s blade that bit deeply into the left torso of the Champion.
Atop the hill, the Alas moved in front of the last level before cresting the hill, using the slope of the ramp for cover. The SOO mechs, largely backed away, trying to stay out of range of the Atlas’s dangerous AC20. The Crusader slid up behind the Atlas making a two mech combo with enormous firepower. However, both mechs push just a little too far forward, and the Hunchback pounced, charging in at the Crusader and getting just behind the Atlas. The Atlas could not protect the Crusader from his forward position. The Atlas began to turn but too late, the Hunchback and Crusader fired on each other with all barrels. The Crusader scored several hits causing the Hunchback to reel back. The Hunchback’s AC20 and a Small Laser hit the Crusaders ample left torso armor at almost the exact same spot, opening a hole into its internal structure. For a second, nothing seemed to happen and then the Crusader shuddered as an ammo explosion ripped through its internals. The pilot ejected as the remaining exterior of the mech collapsed to the ground, its internal structure almost completely gone. A cheer was heard from the haggard lancers.
Halfway up the road to the top of the plateau, the beleaguered Champion, now in critical shape, had to escape from between the Assassin and Hatchetman, he couldn’t last much longer, so he had no choice. He dove off of the cliff side to escape! The Champion crashed into the rocky ground at the bottom of the ridge, resulting in serious leg damage and a disabled hip, but he had escaped and was able to limp away from the battlefield. The Assassin and Hatchetman, realizing the Champion was no longer in the fight, charged up the hill to get into the fray at the top.
The Atlas and Catapult, were undeterred by the loss of their two comrades. The Phoenix Hawk, though badly damaged, leapt back atop the plateau. The fight was long from being over. The Catapult had only a moderate amount of damage, and then Atlas was still nearly cherry. Those two mechs alone could win the day. The Atlas moved toward the Hunchback, who simply stood his ground doggedly firing away. The amount of firepower exchanged between the two mechs was enormous. The Hunchbacks left arm was torn apart by the Atlas’s AC20 while the Hunchback ripped into the Atlas with his own AC20. The Catapult moved in aggressively toward the Enforcer and Blackjack, seeking to draw fire from the Atlas. The Assassin and Hatchetman raced in to aid their Hunchback lancemate in his epic battle with the Atlas. As the Altas and Hunchback exchanged even more fire at point blank range, the Hatchetman and Assassin joined the fray, also closing to point blank range. The Assassin unloaded with all of its weapons, as did the Hatchetman who cleaved the badly damaged right torso of the Atlas wide open with his hatchet, destroying the deadly AC20! The Hunchback ripped the Atlas with another fury of fire as the Atlas fired back, it’s SRM6 pulverizing the Hunchback’s right arm, and it’s AC20 destroying the Hunchback’s left leg.
On the other side of the plateau the Catapult and Enforcer squared up and began firing, with the Catapult using its short range weapon compliment of medium lasers to hit the Enforcer with a series of hard hits. The Enforcer fired back, missing with his Large Laser but scoring a gorgeous shot with his AC10… right into the Catapult’s already damaged head. The Catapult collapsed to the ground in a heap, the head a blacked and shattered ruin. The pilot ejected safely. At the same time, the Atlas, reeled from the force of the many blows, and fell. Somehow the Hunchback managed to stay standing on one leg, it’s other hanging uselessly to the side. At this point the open channel kicked up and the Atlas pilot, his team decimated, asked for honors. The battle paused at this point, the remaining mechs keeping their weapons pointed at each other warily. The SL commander agreed that his direct reports would not attack this location again, but said he could not say the same for the Blood Dragons, as the SL Mercs were not employed by them. After a few minutes, the negotiations were settled. The Serpent Legion would leave behind the dead Catapult and remanence of the Crusader and leave with their remaining mechs and their lives. SOO had miraculously repelled this attack and held on to Polynikes plateau for the time being. The Mech Warriors of Hels Lancers were weary and battered, but not beaten. Questions remained though, where was Sundance? Would their other units make it back to Teutoburg station?
MVP – Flipside (KevinP) – Hunchback
Kevin’s Hunchback single handedly took out a cherry Crusader, and then stood toe-to-toe with an Atlas, trading blows for three straight rounds, absorbing the full fury of the Atlas allowing his teammates to attack with impunity. He lost two limbs in the process but that stand swung the battle for SOO.
Headshot – Bureaucrat – Enforcer (DougW)
Took out the Catapult with an AC10 shot to the head, which also had a major impact on the battle.
The Meat – Serpent Legion – Champion (MattS)
Get trapped between in a sandwich two or more enemies with no good way to escape.
Ye Old Hatchet – Crow – Hatchetman
Crow scored two hatchet critical hits, including a devastating critical on the AC20 of the enemy Atlas. Hatchet – 1 / AC20 – 0.
Camper – Blackjack (TomK)
Spend much of the game harassing the enemy from afar with his AC2’s. If only his dice hadn’t been horrible…
First Blood – Flipside – Hunchback (KevinP)
Wasted the cherry Crusader and a small laser and an AC20 shot to the left torso.
Nuked – Serpent Legion – Atlas (RichS)
Took a lickin, kept on tickin.