Summary of Forces
Hells Lancers – Sons Of Odin Regiment
Hunchback (50) – “Sphinx” (BobH)
Hatchetman (45) – “Crow” (FredL)
Trebuchet (50) – “Dent” (JuanM)
Centurion (50) – “Snipe” (RichS)
Blackjack (45) – “Deadeye” (TomK)
Duke’s Devildogs – SOO Mercs
Hyena APC x2 – NPC Marines
Hyena APC X1 – Major Neucom
Goblin Tank x2 – NPC Marines
Eldar LRM Truck x2 – NPC Marines
Marine Infantry Squads x 8 – NPC Marines
Crimson Dao – Blood Dragon Regiment
Hunter Tank (35) x2 – NPC
Striker Tank (35) x2 – NPC
Hetzer Tank (40) x2 – NPC
Wasp (20) – NPC
Stinger (20) – NPC
BDA Elite Infantry Squads x10 – NPC
Serpent Legion – Mercenaries
Packrat Recon Vehicle (20) – NPC
Maxim Tank (50) x2 – NPC
Savannah Master (5) – NPC
Battle Summary – Maxim Overdrive
Hel’s Lancers – SOO Mercs
After returning from Antioch Rift, the exhausted marines and mech pilots got a few hours of much needed rest. Rations were handed out, but everyone was still hungry because of the food shortage at the station. A few men tapped into their emergency rations. While resting, mechs and vehicle repairs were started, Duke’s marines kept doing their thing, and for awhile all was quiet.
You barely had time to think since crash landing in your dropship. Now, with some down time, your mind was racing. What was going on with the BDA? When you landed this was a hit and run mission gone wrong. Then when you learned you were staying, you thought this would end badly. Surely, you thought, the well supplied and far superior BDA would attack with their endless mass of vehicles and mechs, and you would be running for the hills while being pursued by an overwhelming force… but no such attack came. Then finding the SLDF life pod, frozen but alive occupants in sleep chambers from a lost era, and the strange beacon, ever emitting it’s slow signal. Supplies were low. Was SOO going get you off this rock? Surely the BDA wouldn’t let you escape with such Lostek. What would happen next? Hard to say, but one thing was for sure… you couldn’t wait to get out of this mess.
Then the alert sounded. Patrol encountered and engaged a sizable enemy force, part of which was now screening the patrol and keeping it separated from the station. An attack was moments away.
The battle started out with an enemy formation of BDA tanks and mechs coming in from the Southeast. The the tanks were heavy on LRM platforms, with a pair of Striker tanks and a pair of Hunter tanks. Out in front were a pair of Hetzers, heavily armored Assault Guns, and a pair of light mechs, a Wasp and a Stinger.
The formation fanned out and soon the enemy was positioned with the Wasp and Stinger on their West flank, the Hetzers out front, and the four LRM tanks trailing on the East flank.
Facing them were the Lancers tanks remaining at base, including the Hunchback, Trebuchet, Centurion, Hatchetman and Blackjack. Also were the vehicles of Duke Devildogs, a pair of Goblins, a pair of Eldar LRM trucks, and three Hyena APC’s, one of which had Duke manning the guns himself.
The marines immediately took an offensive posture, the Goblins and, of all things, the Eldar fire support vehicles, moved into attack formation. Fighters on both sides shook their head seeing that. Eldar trucks usually avoided direct contact, preferring to stay well to the rear in a support role, but the marines were having none of that. They drove straight at the enemy as though driving Von Luckners.
The Wasp, taken aback by the sudden thrust of the marines, backtracked and ducked behind a copse of woods. In the center, the Stinger crept forward, harassing the SOO mechs out in front by using its TAG to light them up for indirect LRM fire. This was largely ineffective however, because there was no shortage of targets with a direct line of sight.
The SOO units to the East primarily stayed at a distance from the enemy LRM platforms until those units moved closer. At which point the SOO mechs advanced in a quick counter attack. While they advanced, Deadeye’s Blackjack and the Hyena APCs stayed to the rear to defend the base and harass the enemy helicopters, preventing them from being able to do much other than be an annoyance.
At this point the battle heated up quickly. As usually, the enemy kept a safe distance from the Hunchback lethal AC20, with a bubble formin around the mech as it charged forward. Only the heavily armored Hetzers dared enter the bubble. A fury of fire was exchanged with the Hetzers pounding the Hunchback with their AC10’s and a barrage of missile fire coming from the Strikers and Hunters. However, the SOO mechs struck back, with the Trebuchet delivery repeating blasts of twin LRM 15 fire while the Centurion hit the axel of one of the Hetzers, rendering it immobile, and the Hatchetman delivering what would be a fatal blow to both Hunters. He hit one of the two tanks with an SRM salvo and scored a lucky ammo hit, blowing one Hunter sky high with resulting blast turning the other into rubble. This hit was a devastating blow to the BDA attack force. They began to fall back, drawing the SOO forces further away from the station.
Crow’s Hatchetman led the charge, relentlessly pursuing the BDA Strikers and their remaining Hunter as they slowly withdrew.
It was at this point when a second BDA force made its presence known. A fast attack force consisting of a pair of Maxim Hover tanks, a Packrat LRVP and a Savannah Master hovercraft came rocketing out of the hills at extremely high speed. They weren’t painted in the usual BDA red, but rather looked like some kind of Merc unit. They made a direct beeline to the rear of the SOO mech force.
The enemy VTOL’s got more aggressive but after a few hits from Deadeye’s Blackjack, they were forced once again to keep their distance, severely limiting their effectiveness. Those units learned to fear his anti-aerospace targeting system, and stayed away.
The initial BDA strike force to the South had suffered enough losses that it allowed part of the SOO force, South of the station, to change their focus and reform to face the new threat. At the station, Deadeye, supported by the marine’s Hyenas, wheeled to face the oncoming fast attack force from the North.
The Stinger and Wasp, to this point having fought a mostly defensive battle, became more aggressive, seeming to want to draw the SOO forces into a shooting match. The SOO Mercs were happy to oblige. The Wasp took a few hits from then Centurion and Trebuchet, forcing him to backtrack immediately.
Meanwhile the disabled Hetzer in the center kept getting pelted by shots from the Centurion and Hunchback. The vehicle was immobile and unable to do anything but take the beating as the other Hetzer fell back with the Strikers. The Hatchetman continued his relentless pursuit of the Striker tanks and remaining Hetzer. He popped one of the drive shafts of a Striker tank with an SRM, disabling that vehicle. The other Striker continued to try to help out his partner by attempting to fend off the repeated attacks.
At last, after many hits from several SOO mechs, the disabled Hetzer was destroyed by an AC10 hit from the Centurion. It was at this point the BDA force to the North made their surprise objective known. Instead of attacking the rear of the SOO mech force in the center as expected, they wheeled and ran their vehicles into the courtyard of the lightly defended Teutoburg station. The Maxims fired on the lightly armored station doors, blasting them wide open. The vehicles all suddenly stopped and immediately the rear doors of the Maxims and Packrat dropped open and dozens of heavily armed BDA infantry stormed out and charged into the station itself, guns blazing.
Over the command net, a marine leader in the station radioed they were under attack. He was shouting over the sound of intense small arms fire. What sounded like an explosion silenced his transmission.
Deadeye, seeing this sudden attack by the BDA leapt into the station courtyard with all three enemy vehicles. A fury of fire was exchanged between them and his Blackjack. He then jumped out of the station courtyard to reposition. As he did this the Packrat repositioned itself in the entrance to the courtyard, blocking out the fast approaching marine Hyenas. Deadeye then leapt back into the courtyard, around the corner of the station, to shield himself from all but one of the vehicles, which gave him rear shots on one of the Maxims. The Maxim blasted him with all of its guns as he did the same. However it was the Maxim that took the worst, and it exploded in a fiery ball as its ammo went up. The crew, luckily ejected via a crew ejection system (CES). It was at this time that about half of the BDA infantry came rushing back out, carrying something large on their shoulders. They were stealing the SLDF Beacon! Trailing them were what remained of their force, which was firing furiously back down into the station. Duke’s marines were clearly giving them a hard time, in spite of the fact that the few marines in the station had to have been vastly outnumbered. It didn’t take a genius to realize that the BDA troops that hadn’t come back out had likely fallen inside. The Maxim did not stick around for the BDA troops that were still outside. Having just seen its mate blown sky high by Deadeye, it took off as its back gates slammed shut, leaving most of the remaining BDA troops stranded.
As the Maxim shot past the Packrat, Duke, aboard one of the marine Hyena’s, blasted the engine of the Packrat, stopping it cold. All heard the gruff voice of Duke saying “Oh yeah!” over the main net.
Deadeye’s Blackjack saw the Maxim trying to make its escape and rushed forward as did the SOO units outside of the station compound. They were determined not to allow the Maxim to escape. They all closed as quick as they could but it was going to be close!
The Maxim took heavy fire but appeared on the cusp of escape when one of the marine APC’s got off an SRM shot which popped the APC’s lift fan, causing it to come to a screeching halt in the dirt. The Merc crew, unable to move further and surrounded by hostile units, immediately called for surrender. The remaining BDA forces, that were able to, fled.
SOO marines gathered up the various BDA tank crews and soldiers, totaling 23 BDA prisoners. There are also 12 merc tankers, from a merc outfit called Serpent Legion, who surrendered. They are not known to operate in the periphery typically.
Maxim Hover tank (APC) – disabled, moderate damage.
Striker Tank – Badly damaged.
Hetzer Assault Gun x2
Savannah Master HC
Hunter Tanks x2
These units were mostly a total loss with little salvage opportunities. The captured Striker had two racks of LRM10 ammo and 4 racks of SRM6 ammo remaining. The Packrat contained a pair of undamaged enviro-shelters. The Maxim was still well loaded with nearly all of its standard compliment of ammo available for use or salvage. Please add these items to your inventory of gear.
MVP – Deadeye (TomK)
Though several player played really well, Deadeye remained back at the base. His presence largely neutered the effectiveness of the enemy VTOL’s and very likely caused them to fail in their mission’s only goal, which was to capture the SLDF Beacon. He took a hell of a beating fighting the enemy fast attack force, but ultimately destroyed one of the Maxims and damaged the other, which was crucial for mission success.
Tank Buster Crow (FredL)
Is only the second player in my Battletech history to rip off two tank kills in a single shot. That shot was crucial to thwarting the enemy distraction force.
The Chuck Norris Award Crow (FredL)
Yeah, he killed two tanks in one shot, and like the Missing In Action movies, we all kind of lost count of the kills and carnage. The BDA distraction force was Crow’s bitch.
Shark Snipe (RichS)
Snipe continuously pounded the enemy with his Centurion and relentlessly pounded the enemy disabled and helpless Hetzer tank to death, which ended up making a difference because that freed up the center of the battlefield, which was critical at the end when all players had to move through there to take shots at the escaping Maxim.
Bully Sphinx (BobH)
Sphinx did what Hunchback’s do. He charged the field and provided his team a huge strategic advantage by creating a 9 hex bubble in the middle of the field that most enemy units avoided like the plague. Only the heavily armored Hetzer tanks dared get into that bubble, and both died. Later, Sphinx earned the bully award in spades by blasting a disabled 5 ton Savannah Master hovercraft… with an AC20. There was nothing left but dust.