Summary of Forces
Hells Lancers – Sons Of Odin Regiment
Trebuchet (55) – Dent (JuanM)
Chameleon (50) – Brummbar (MikeP)
Hatchetman (45) – Crow (FredL)
Blackjack (45) – Deadeye (TomK)
Enforcer (45) – Bureaucrat (DougW)
Crimson Dao – Blood Dragon Regiment
Cyclops (90) – NPC (BobH)
Kintaro (60) – NPC
Dervish (55) – NPC
Enforcer (45) – NPC
Clint (35) – NPC (BradA)
Urbanmech (30) – NPC
Mobile HQ (30) – NPC
Scorpion Tank (20) x2 – NPC
Field Gun FG2 (15) x2 – NPC
Battle Summary – Teutoburg Mining Station
Once the storm cleared the SOO mercs suddenly found themselves facing a formidable foe. As expected General Kleist and his bodyguard were in assault mechs. Kleist was in a Battlemaster, flanked by a Zeus and a modified Charger on the southern edge of the map. Also near the southern edge was another assault mech, a Cyclops, who was the BDA commander. In the middle a pair of mechs stood atop a hill with a commanding view of the field. Those were a Dervish and an Enforcer. Behind them, on the walls of the facility, was pair of AC2 field guns and an Urbanmech. To the north was a Clint and a Kintaro, but these mechs were in repair bays and were not powered up.
The SOO units and the BDA immediately began moving and trading shots. Dent took his Trebuchet along the southern flank toward the general and the assault mechs surrounding him. Crow, Deadeye and Bureaucrat (Hatchetman, Blackjack and Enforcer respectively) moved into the middle, attempting to force the enemy Enforcer and Dervish from their advantageous position on the hill. Reaper and Brummbar rolled up the north flank in a hurry trying to encircle the enemy positions in the center.
The fight in the center got nasty quick. There was a lot of fire exchanged between the mechs but not a lot of hits. The reason for thar was that everyone was forced to jump to maneuver due to the extreme hilly terrain. An aggressive move by Bureaucrat and Deadeye resulted in a barrage of fire, both leaping atop the center hill with the Dervish and enemy Enforcer. Many hits were exchanged and the enemy units were forced to abandon the position.
To the South, General Kleist and his assault mechs moved ever closer to Dent’s position behind a hill. Unsure of Kliest’s intentions, Dent wisely kept to cover and avoided the potential threat should the general get cold feet. Oddly enough, an ADF sniper suddenly began to use a TAG on the enemy Cyclops, lighting him up for indirect fire, which Dent took advantage of with repeated LRM15 volleys.
In the center the BDA, having lost the advantage of the hill, began to focus fire on Crow’s Hatchetman and Bureaucrat’s Enforcer. Crow took a few hits from the enemy Enforcer. Bureaucrat however suffered a critical hit from the enemy’s AC2 Field Guns positioned on the walls of the complex. His two gyros were hit and his mech collapsed.
It was at this point that General Kleist must have announced his intentions because suddenly one of his bodyguards, the Zeus battlemech, whirled around and began blasting the general’s Battlemaster with shots, while the Cyclops and Charger also turned towards the General. A firefight commenced between all four assault mechs. The Cyclops and Zeus versus the Battlemaster and Charger. The Charger, suddenly sandwiched between two enemies, made a bold move and jumped onto the hill directly in front of the Cyclops. The two then blasted each other with AC20s and a flurry of other shots, and the Cyclops went down. The Charger then hit him again and blew the mech to pieces, with the pilot (the BDA commander) ejecting into the side of the hill. Meanwhile the Zeus and Battlemaster continued to fight, with General Kliest radioing for assistance. At this point Dent dropped a pair of LRM15 salvoes on the Zeus, hitting its ammo stores and blowing it sky-high. The pilot ejected safely.
In the middle of the battlefield the fight began to spread to the edges. The enemy Dervish moved to the South to attack Dent’s Trebuchet. Crow and Brummbar then moved toward the North helping Reaper deal with the Clint and Urbanmech. It was at this time the mech pilot of the Kintaro made a mad dash out of one of the buildings toward his mech. Reaper blasted him with both MLs, killing him and leaving the Kintaro without a mech pilot. This was another key element of victory, because the Kintaro could have easily turned the tide in the enemy’s favor.
In the South, the firefight between assault mechs continued with fury. The Dervish, having been flushed from the middle, had now made its way south and was trying to threaten Dent’s position. However, he was just a second too late. Dent scored a killing blow on the enemy Zeus with an LRM salvo, just as the Dervish engaged. The resulting ammo explosion left the Zeus a pile of rubble. This freed up General Kleist’s Battlemaster and his Charger bodyguard to move up and help dispatch the Dervish. The Dervish, in desperation, attempted a Death From Above, but missed and ended up getting shot to pieces. He surrendered to the general directly.
The Clint and two Scorpion tanks, now facing Reaper and Brummbar in the North, began to cover the withdrawal of the other BDA forces. The Urbanmech helped in this regard, keeping the main area of the base locked down. Reaper peeled away from the Clint and engaged the Scorpions, scoring a critical hit on one, destroying it. He then flanked the Urbanmech with a surprise maneuver that give him rear shots. Reaper scored a pair of crits, blowing the Urbanmech up.
The BDA began falling back, what units able to escape were now doing so, most in a panic. The Enforcer however, stubbornly held his ground against impossible odds in the center of the field. Now surrounded by Brummber, Deadeye and Crow, he had no chance. All three SOO mechs closed on the stubbornly battling Enforcer, with Crow dishing out critical shots to the rear of the mech, causing an ammo explosion. The pilot ejected, but his mech was still operational! It collapsed to the ground in a heap. The pilot hit the ground among some rough terrain, Brummbar moved in to secure the pilot, but he was nowhere to be found, likely hiding somewhere in the mass of boulders. With bigger fish yet to fry, the SOO mechs moved on.
At this point the BDA units that could escape did so. A small group of infantry, unable to escape clean, ran into the water treatment plant. A convoy of remaining units, including several support vehicles and a mobile HQ, fled North. Reaper pursued for a short distance, but the Clint and a remaining Scorpion tank moved to cover the retreat and they were more than Reaper was willing to contend with due to his badly damaged mech.
With the bulk of the BDA combat units gone, the battered SOO mechs quickly shifted into mop up mode and secured the remainder of the field.
MVP – Bureaucrat (DougW)
Doug was all over map making critical moves. With his Enforcer he as dishing considerable damage before getting killed by what was a very lucky and highly improbable shot from an AC2 Field Gun. After that he took over Dave’s character, Reaper and proceeded to tear up the field. Even though he lost his mech, his performance all around stood out as a cut above the rest.
Double Kill – Reaper (DougW)
Urbanmech, Scorpion tank.
Flanker – Crow (FredL)
Killed the Enforcer with back shots.
Finish Him! – JuanM
Took out the terribly damaged Zeus with an LRM15 volley