Summary of Forces
Hells Lancers – Sons Of Odin Regiment
Trebuchet (50) – “Dent” (JuanM)
Kintaro (50) – “Sphinx” (BobH)
Hatchetman (45) – “Crow” (FredL)
Chameleon (50) – Sandman (MattS)
Thunderbolt (65) – “Marquis” (TrayR)
Centurion (50) – “Snipe” (RichS)
Enforcer (50) – “Bureaucrat” (DougW)
Serpent Legion Mercenaries
Catapult (65) – TomK
Grasshopper (70) – KevinP
Crusader (65) – BradA
Marauder (75) – MikeP
JOC aerial recon showed that the Serpent Legion mercenary group was defending the buried dropship crash site. Private contractors were busy tunneling into the hillside and had established a temporary base on the hill. Excavators and dumping units were digging and hauling dirt and rock away and dumping it into a huge crater near the hill. There was only a single path up to the top of the plateau, with tall cliffs on all other sides, making the enemy position a formidable one.
The Serpent Legion Mercs (SLM) had two heavy mechs in view as Hels Lancers approached from the North. Those were a Marauder and a Catapult. As it became clear that Hels Lancers were using in a two pronged attack, an SLM Crusader on the South end of the hill, fired up and left the tree cover where it had been concealed. He then moved to the Northwest edge of the hill to attempt to repel the attack of the Hatchetman and Chameleon on the West flank. The Catapult then positioned himself on top of the hill while the Marauder posted up front and center, focused on repelling the attack group to the East.
The shooting started as soon as the SOO forces found themselves in range with LRMs. The mechs with LRMs, Trebuchet, Thunderbolt and Centurion, began to bombard the Marauder with LRM fire, while the Marauder fired upon the still closing Mechs with its twin PPCs and AC5. To the West, the Chameleon and Hatchetman stayed behind the hills, largely preventing the Crusader from getting off effective shots in their direction.
After closing some distance, the SOO mechs posted up and exchanged LRM fire with the three mechs on the plateau. The subsequent barrage of LRM, AC and PPC fire took its toll on both sides. The Crusader, without effective targets to the West, slid over slightly to the center to help fire upon the Eastern attack force.
Meanwhile the Hatchetman and Chameleon made their way to the West side of the plateau. Opposing them was the Crusader who moved back into place to intercept them should they jump up on the top of the plateau. The two mechs gave the Crusader very few shots at them before they reached the edge of the plateau, using cover to maximum advantage.
The SLM Marauder took enough of a beating from the combined fire power of the Eastern attack group, that he was eventually forced to pull back from the edge of the hill after his AC5 was disabled by a critical hit. Once their primary target dropped out of view, the SOO mechs made their way toward the lone path up the hill opposed only by the harassing LRM Fire from the Catapult.
To the West the Crusader faced off against the Hatchetman and Chameleon. Though he had the advantage of terrain atop the plateau, the Crusader, by itself, was outclassed by the two mechs, so they jumped aggressively on to the top of the plateau.
Sandman, with a further jump radius, attempted to jump into some heavy woods. As he arched through the air his HUD flashed with a sudden warning, there was a hidden mech in those woods! A massive Grasshopper was staring him down from the trees. At first Sandman winced expecting a barrage of close range weapons to slam into his mech, but he realized his jump surprised the Grasshopper pilot who was still trying to fire up his engine! Crow and Sandman let him have it before he could even get started, blasting the heavily armored mech with a withering barrage of fire, knocking him hard to the turf. That small victory was short lived however, as the Grasshopper jumped to its feet and into the fray. The Crusader and Grasshopper were more than a match for the Chameleon and Hatchetman, but the combined force of the two SOO mechs tied up the two bigger SLM mechs, keeping them largely out of the fight on the ramp, which was crucial. The Marauder and Catapult were in a tough situation on the ramp.
On the ramp, the Marauder made a bold move and plodded down onto the ramp, partially blocking the path that the Hels Lancers needed to make their way to the top. This move was critical for the SLM side, as it delayed the “conga line” of Hels Lancers making their way to the top. As the Hel’s Lancers attack bogged down, they focused all fire on the Marauder blocking their path. They blew massive holes all over its body, blowing off a leg and exposing ammo. The mech fell to the dirt, but continued to doggedly fight on, ejecting its AC5 ammo.
To the West the fight raged between the Grasshopper and Crusader and the Hatchetman and Chameleon driven by Crow and Sandman. The two Hels Lancers mechs were outgunned but had a substantial mobility advantage. Using this to their advantage they kept the two big mechs tied up in the West, preventing them from disengaging and helping out as they were vitally needed on the East side where their companions were overwhelmed by the SOO mechs.
To the East the fight raged with the down Marauder firing into the mass of mechs crowded in front of it. The Catapult continuing to add to the withering fire being poured into the flank of the Hels Lancers mechs as they beat the Marauder into submission. Finally the Marauder’s fight ended as his mech shut down from heat overload.
The Hels Lancers mechs pushed their way past the hulk of the Marauder and engaged the Catapult, Grasshopper and Crusader who, now completely flanked, were wisely collapsing into a small pocket. The SLM mech commander called for a cease fire and negotiated the surrender of the site to the Hels Lancers.
The SLM Mercs had a meriad of different mercs and contractors on the ground. They were amicable and seemed unconcerned about the site falling into SOO hands. They offered to let SOO use their advanced com systems to make an off-world call before they left the site in the morning after packing up. Interestingly, it was right before this call that Marquis noticed that they were listening to BDA coms, but did not have an active connection to them. This was surprising as it would be highly unusual for a Merc company to not have an active com link with its employer. So if the Serpent Legion isn’t working for the BDA, who could they be working for?
MVP – Crow (FredL)
Most Valuable Player.
Crow’s aggressive fighting on the plateau forced the Grasshopper and Chameleon to stay committed to the West preventing them from assisting the beleaguered Serpent Legion forces in the East. Though I though Snipe (RichS) was also definitely in contention with his constant barrage of long range damage from the center, Crow gets the nod because without his aggression, the Grasshopper would have gone to the other side and perhaps changed the course of the battle.
Long John Silver – Snipe (RichS)
Stand up and fight on one leg.
Snipe posted up in the center of the field and provided a constant barrage of long range firepower with his AC10 and LRM10… with devastating results. The Serpent Legion Crusader hit him with some well placed shots and blew off his right leg. Snipe stood right back up on one leg (no easy feat) and stubbornly continued to pour on the firepower throughout the remainder of the battle, dishing out enormous amounts of damage.
Juggernaut – Brummbar (MikeP)
Suffer at least 200 points of damage and survive the battle.
This Serpent Legion mechwarrior almost succeeded in stopping the attack by Hels Lancers by blocking the path to the top of the plateau. This resulted in him being the primary target of the Hels Lancers attack force. He took a ton of damage, more than I’ve ever seen a mech take and walk away.
Sitting Duck – Striker (KevinP)
Get knocked down while your mech is shut down.
This Serpent Legion mechwarrior patiently waited in a heavy woods to ambush the Lancers mechs jumping up on the plateau. Unfortunately they jumped up on the hill while he wasn’t expecting it with predictable results.
Strike! – Sandman (MattS)
Knock down a mech that is shut down.
Sandman took full advantage of the shut down Grasshopper, deal a blow that knocked the hapless mech to the ground.
Snipe (RichS) – Peg Leg Fighter
Piloting roll penalties are reduced by 1 for having a leg disabled or blown off.