Hels Lancers Sons of Odin – Mercenary Regiment
Gladiator (55) – Sandman (MattS)
Kintaro (50) – Sphinx (BobH)
Landser (45) – Sundance (BradA)
Trebuchet (50) – (JuanM)
Dukes Devildogs Sons of Odin – Marine Corps
Hyena APC x2 – BradA
Armored Trucks x2 – MattS
Serpent Legion – Mercenaries
Commando (30) – RichS
Javelin (30) – TomK
Valkyrie (30) – KevinP
Clint (35) – TrayR
Striker Tanks x2 – TomK
Scorpion Tanks x2 – RichS
Hunter Tank x1 – TrayR
Cyclops (90) – TomK
Dervish (55) – RichS
Blackjack (45) x2 – TrayR
After The Battle of Polynikes Plateau and the rather amicable departure of the Serpent Legion (SL) Mercs, Hels Lancers settled in at the site of buried Starleague dropship wreckage. Duke and Crow surveyed the excavation that the SL guys were working on. Based on the work they had completed thus far, it appeared as if the SL contractors were actually working to dig out the entire ship, not just salvage parts of it. Sandman, who looked upon the Dropship sentimentally, knew his mech was in there somewhere. He led his fellow mercs through the wreckage and amazingly found his mech still standing in its bay, undamaged. As luck would have it the SL guys had dug around the outside of the ship along the drop port where his mech stood, so it appeared with a little excavation work, the marines would be able to dig out his mech.
Crow and Duke organized digging operations using some of the marines with heavy equipment operating experience. They also started sending small convoys (as drivers were available) back to Teutoburg Station with the trucks full of pillaged equipment from the dropship. Crow also called in the mech recovery vehicle to pick up Snipe’s Centurion that was missing a leg. The leg itself was blown off but appeared to be fairly clean and repairable. However it would require a lot of time in a repair bay.
The marines cleared part of the plateau away and they were able to partially open the mech bay door. With great emotion Sandman climbed into his ancient Gladiator GLD-3R. A rare mech in its own right, but finding one that was all original like his, was like seeing a unicorn for most of the rest of the SOO mercs. They looked on in awe as Sandman clambered out of the damaged mech bay in his pristine Gladiator. It was probably the only all original of its kind left in the universe. It still even shined with armorlite paint coating… something that hasn’t been put on combat mechs since the days of the Star League due to its expense and the fact that the paint is the first thing to go in a firefight.
Sandman noticed a large number of warning lights in his HUD. Expired parts, mandatory maintenance schedules missed by decades, ect. But operationally, the mech was fully functional. The hermetically sealed chamber in the mech bay had preserved it well. He even nervously fired a couple of weapons to test his systems and they worked. He then busily began working with Marquis and ???? to get his systems integrated with SOO coms and JOC. They were still configured for Starleague channels, which were long dead. Marquis left the Starleague channels in a separate configuration and just switched over to SOO com links once they were set up.
After the spectacle of this ancient mech crawling out of its bay, the marines continued to operate the excavators, working to free another mech bay door, when an alert fired across the com channel. Everyone instinctively went to their HUD (Head’s Up Display) and pulled up the SitMap (Situational Mapping). Quickly a detailed map with unit information popped into view as the feed from JOC came across. It was immediately clear that the second convoy of trucks, escorted by a pair of marine Hyenas, was under attack by a lance of enemy mechs. The video showed the two trucks and two Hyenas running with an enemy light Lance in pursuit while an enemy Maxim hovercraft was screaming around them in circles, hitting them with harassing LRM fire. They were in big trouble.
JOC immediately got on coms and ordered Lance two into action. Lance two consisted of fast medium and light mechs, likely the only Lance capable of reaching them in time. The Hyena’s were clustered around the trucks trying to shield them from the Maxim fire, which was slowing them down. It didn’t look good, the Maxim was positioning itself ahead of them to slow down their progress, it would surely take them out before help would get there. Yet, everyone knew they had to try.
Duke’s voice abruptly interrupted the chatter on the tactical com. “Get that mother!!!” He barked this at his Hyena drivers as the Maxim got just a little too close. The Hyena’s instantly jolted forward in a reckless but gutsy attack, firing their SRM’s in repeated salvos as the Maxim, quickly realizing it’s mistake, started to pull away. Several missiles peppered the Maxim, most just blasting harmlessly off the armor, yet one missile, an artful shot, arced under the Maxim’s air skirt. At first it seemed to have no effect at all, but the Maxim’s sensitive lift fan must have been hit because it abruptly slammed into the ground, and stopped moving. A cheer went up over the TacCom as the convoy rolled past the now immobile hovercraft, the hovercraft and SOO Hyenas exchanging ineffective shots with each other as they passed. It was a small victory, but a major one. The closing enemy lance would take longer to close gap now, and maybe Lance 2 had a chance of getting their after all.
After what seemed like forever Lance 2 was close. It was then that JOC updated the Lance that two more groups of enemies were following the light Lance ahead of them. For the moment, that changed nothing but it meant this mission wouldn’t be a simple sweep and clear like they’d hoped. The Hyenas were just over the next hill. They were in trouble however with the enemy light Lance closing fast… too fast. The drivers decided that, even as close as Lance 2 was, they wouldn’t make it. So they split up and hid in the abundant cover provided by the rough terrain of Orontes.
As Lance 2 broke the crest of the hill their HUD’s lit up as their computers were able to ID the mechs ahead of them, which had previously been just dots on their screens showing unknown fusion engine signatures. The four mechs made up a flanking lance consisting of a Commando, Valkyrie, Javelin and Clint. Although this group was lethal to a soft targets like a convoy or recon Lance, they were no match for the SOO fighting mechs, including the Gladiator, Kintaro, Landser and Trebuchet. The enemy flanker Lance was also disadvantaged from a speed standpoint. Although faster than most of the SOO mechs, the speed difference wasn’t enough to give them a serious advantage. The only major advantage they had was their jumping abilities, where 3 of their four mechs had great jumping range while all but one of the SOO mechs lacked jump jets completely.
Sandman immediately ordered his Lance into full attack, seeking to force the enemy light Lance to withdraw. As his unit’s began their attack Sandman was notified by JOC on the command net that another group of enemy units was attacking the Dropship site from the North. These groupings of enemy units were just one prong of a larger attack. This changed his strategy some, now he would have to try to hold this enemy force off and inflict as much damage as possible. He notified his Lance via the tactical net of the change in strategy and then orders his Lance to take attack to kill, hoping to advantage of the mismatch in power between the two lances. His hope was to eliminate the enemy Lance entirely before the second wave of units showed up. Looking at his TacMap (Tactical map feed from JOC) the two approaching enemy grouping would be on them in short order.
The SOO Lance broke into three distinct groupings. The Kintaro charged straight at the enemy right up the center. The Landser rolled up the East flank, quickly closing on the enemy with it’s elite speed. The Gladiator and Trebuchet rolled up the West flank, seeking to use the good cover on that side to their advantage. Each truck and its Hyena escort were in hiding but were ordered to immediately roll out toward the SOO Lance and the relative safety to the South. One pair wheeled out of a crater and the other pulled out from between some hills. They began to book it South with the enemy Lance in hot pursuit. Luckily only a couple of their missiles scored hits and to know ill effect other than some superficial armor damage. The Hels Lancers then closed the game and the enemy broke formation, with the Javelin facing the Landser on the East flank, the Commando and Clint in the middle, and the Valkyrie on the West flank. It was a well coordinated and wise move by their Lance commander.
As Hel’s Lancers closed into firing range the enemy mechs became defensive and wisely avoided a direct fight. They were simply outgunned and refused to expose themselves before help arrived.
There was lots of maneuvering and both sides exchanged plenty of fire with little result. The commander of the enemy light Lance did a magnificent job of keeping his force engaged but safely on the flanks away from direct fire. The Commando took several hits from the combined firepower of the Gladiator and Trebuchet. The Landser, trying to outflank the Clint and Command, dashed past the Javelin on the East flank. The Javelin, then made a bold move to counter the Landsers attack by jumping in behind him. The Javelin pilot was thrown off by the jump, and missed with both of his SRM’s. The Landser countered by twisting and firing his Large Laser back at the Javelin, scoring a major hit on the left torso that left the Javelin’s internals, including ammo, exposed on that side. The Javelin then jumped away before the Landser could capitalize on the opening. The Valkyrie and Clint continued to play cat and mouse with the Gladiator and Trebuchet, but the Trebuchet put himself in a great position in heavy woods with near perfect fields of fire, making aggressive moves by the two lighter mechs difficult.
It was then that the second wave of SL units showed up. It was a tank force consisting of two Strikers, two Scorpion tanks, and a Hunter. This force was heavy on long range firepower. For that reason, Sandman ordered an immediate straight on attack against that force by the Kintaro and Landser, while his Gladiator and the Trebuchet provided LRM support.
The Kintaro boldly charged ahead at the grouping of tanks. Their commander let himself get too close and now Sphinx’s Kintaro was well within range with his deadly array of SRM’s. The tanks opened up at the Kintaro with everything they had and the Kintaro followed suit. Although the enemy tanks outnumbered the Kintaro five to one, and had far more weaponry, the Kintaro was far better suiting for short range firing. The Kintaro took many hits, most to his center torso. However his mass of SRM volleys focused on the Hunter tank who had taken several LRM hits from the Gladiator and Trebuchet. The SRM’s punched through and blasted through the Hunters armor, hitting ammo, blowing it sky high, and engulfing a Scorpion tank that was next to it, in the unforgiving explosion. One tank was a crater, the other completely destroyed. Both crews ejected safely. Two tanks killed in one SRM volley! The vehicles had by now escaped far enough South that they were no longer at risk, so Sandman ordered the two escorting Hyenas to attack along the East flank. Opposing them was the Javelin who was using the cover of the bluffs to keep the hole in his left torso from taking another hit.
The tanks continued to back up to create space and the SL light Lance became more aggressive, seeking to take the pressure off of the tanks. The Clint darted forward, firing on the rear of the Kintaro with its deadly AC5. The Gladiator and Trebuchet punished him for it, hitting the Clint with several LRM salvoes, one of which disabled his AC5. The reeling Clint backpedaled behind a hill for cover. The Landser then darted in behind the tank formation, unleashing a torrent of machine gun fire and a large laser shot into the rear of the Striker. One of the machine guns ripped into the vehicles turret, hitting ammo and blowing it sky high. The remaining Scorpion and Striker backed up, creating much needed space for themselves. It was then that the third group of enemy units showed up… a heavy attack Lance!
The new SL Lance consisted of a Dervish, a pair of Balckjacks and a massive 90 ton Cyclops. The presence of this assault force reinvigorated the enemy units who now sought to surround and destroy the SOO Lance, which was spread out.
The Trebuchet, firing from the cover of the heavy woods, launched several arcing cluster of LRM15s. One of his salvoes blasted the remaining Scorpion with a fatal hit to the engine, blowing the tank up in a fireball. The Kintaro, now badly damaged with gaping holes in its center torso, turned and began to withdraw. The Gladiator, pushed forward to block pursuit while the Trebuchet provided cover fire with its LRM15s. The battered Clint and the Valkyrie continued to try to take out the Kintaro but neither was able to safely maneuver around the larger mechs.
The enemy attack Lance charged forward, seeing an enemy fast enough to escape slipping through their fingers. The Gladiator continued pouring on the fire while slowly backing away to cover the Kintaro’s hasty retreat. The Trebuchet held his firing position and also added repeated LRM volleys into the fray. The Landser, now facing the combined force of the attack Lance and remaining tanks, was forced to pull back behind some hills. He was positioned to threaten the East flank of the enemy force but was unable to safely continue his attack. With the Trebuchet and Gladiator preoccupied with the larger mechs, the Valkyrie and Clint made another unopposed attempt to encircle the Kintaro but were only successful in getting a few more hits to the Kintaro’s rear.
The Hyenas made their way up the Eastern flank trying to get into the action. It was then that the Javelin pounced! He jumped next to one of the Hyenas unloading his twin SRM6s into the side of the vehicle. The vehicles, which had been tracking the Javelin’s movements, fired back with their SRM2s. The SRMs crisscrosses in the sky, the Javelin’s shots smashed into the tracks of the Hyena, disabling it. However one lowly SRM from the Hyenas hit, and hit well. It flew right through the hole in the Javelins torso armor. A thundering explosion followed by the scattering of mech parts was all that was left of the Javelin. The pilot floated to the ground in his chute while the marines in the still mobile Hyena rescued the crew of the other tank.
The Commando pushed through to get out behind the SOO mech force and began heading toward the transport trucks that were parked Ina ravine. Sandman radioed a warning and the trucks pulled away, giving the commando no chance.
The enemy attack force then moved forward as a clustered group, turning slightly West to pursue the retreating SOO mechs. The Landser saw an opening and pounced, rushing into a trench next to the cluster of mechs for cover and unloading on one of the Blackjacks with his machine guns while shooting the Dervish in the back with his Large Laser. The shots only hit armor but the sudden danger to their rear stalled their attack. The rear shot to the Dervish could have been deadly.
The Trebuchet unloaded two volleys of LRMs at the Dervish, scoring some hits, and then began to withdraw along with the Gladiator and Kintaro. The Commando, caught in front of the retreating mechs, dashed between some hills to escape alive, but damaged to the point of no longer being combat effective.
The Gladiator provided LRM cover while the Landser continued to harass the flank of the enemy forces as the rest of the SOO force withdrew. The plateau where the SOO force was working the Dropship wreckage was almost certainly about to be attacked, the Kintaro was in bad shape, the
MVP – Sphinx (BobH) – Kintaro
Sphinx charged the open field and laid waste to two tanks, badly damaged two mechs, and was the front of the SOO attack. In short, he opened a can of whoop-ass.
Phoenix Badge – TomK – Javelin
Ejected from a spectacularly exploding Javelin battlemech.
241 – Sphinx (BobH) – Kintaro
Sphinx launched about a thousand SRM’s into the Hunter tank, blew it sky high, and the explosion took it’s Scorpion pal with him.
Flanker – Sundance (BradA) – Landser
Sundance charged in behind the group of tanks and unloaded enough machine gun rounds to make Jesse Ventura jealous when he struck ammo and blew the tank into a billion pieces.
Camper – Dent (JuamM) – Trebuchet
Dent put it in park in some heavy woods and spent the rest of the game making the enemy what it feels like to get hit by LRMs.