Operation Dragon’s Gate
[ PRELIMINARY BRIEFING ] // DESIGNATED COMPANY OFFICER SANDMAN
Following the capture of supplies in the previous operation, we have calculated duration of supplies with the civilian population hidden in Echo Base. Food supplies, while ample, will expire in roughly 240 Krios day-cycles (approximately 300 Terran days).
Given inclement weather conditions, I have directed an assault on Shionshang City. The attack will happen in two waves. I will lead the initial wave with lances designated Alpha and Bravo. These forces will direct ranged fire to prod enemy defenses, break through, and take the gates of the city at map marker 465.24.
Our ongoing lack of orbital intel provides little direction. Imagery indicates fixed defenses and likely mech activity. Support vehicles undetermined, but likely.
We will deploy on two flanks heading north. The western flank will push to the main gulley, where defenses are likely to be heaviest. Right flank will employ jump capability to take the rugged terrain and locate alternate approach. Converge on doors, and hold for the follow-on force to engage interior action at close range. We’ll need that Hunchback in active duty status.
Summary of Forces
Hells Lancers – Sons Of Odin Regiment
Zeus / Sandman (Matt)
Trebuchet / Jaeger (Juan)
Battleaxe / Defcon (Brad)
Stinger / ADF MW 1 (Juan)
Shadowhawk / Deadeye (Tom)
Quickdraw / Silk (Jennifer)
Assassin / Bowman (Steve)
Crimson Diao – Blood Dragon Regiment
Tank Company 1
Striker x2 (Matt)
Multiple Point Defense Turrets
Phase 1: The Approach
The battle begins.
Draco Company’s first wave press at equal distance on western and eastern flanks. Alpha lance took the west, pushing heavy, ranged firepower forward with cover from the Stinger on rear. Woods provided heavy cover on approach as enemy mech forces engaged cautiously ahead. Defcon’s Battleaxe struck the Crusader at the center of the battlefield, while the enemy Thunderbolt scored an early minor hit on Jaeger’s Trebuchet. Jaeger returned fire on the Clint, which tried to flank to the rear of Alpha lance. This put the Clint on the ground, and bought crucial time for Alpha to push the advance. The Thunderbolt also began a slow firing withdraw at this point.
Bravo lance on the eastern flank dashed to cover to engage the awaiting Crusader, hidden Hatchman, and emplaced Striker and Hunter tanks, who guarded a narrow pass through rocky hills on the northeast quadrant. Bravo spread out to engage the Striker tanks, which then scrambled to avoid fire and take cover while returning fires with steady salvos.
With Bravo spread out, the Hatchetman attacked, scoring a crucial knockdown of Deadeye’s Shadowhawk. The Assassin moved in to assist, beginning a prolonged 2:1 exchange that lasted throughout the engagement.
Phase 2: Two Fronts
Mid-battle, forces had effectively separated into two fronts, with op-for forces well split between each.
Not so quiet on the Western Front.
Alpha continued its west flank advance, suffering some poor timing, but saturating the Thunderbolt with heavy fire. The BDA Javelin took advantage of that timing and scored a critical strike on the Battleaxe’s gyro capabilities. To the rear of Alpha’s advance, the Clint recovered and jumped to attack the Stinger. Fortunately for Draco Company, Jaeger’s experienced timing put him in ideal position to fire close weapons and close quarters battle against the Clint. He kicked the Clint, and removed its leg. The ensuing fall also damaged the mech’s engine and gyro components. This allowed Jaeger to continue the rear advance with ADF Stinger’s support. The enemy Clint, while disabled, managed to harass Alpha with autocannon fire from the tree line.
The Thunderbolt continued its withering fire withdrawl, seriously risking the Zeus’ vulnerable side torso. With ammo dumped, this removed some of Alpha’s long range firepower.
Spreading out the eastern flank.
On the east flank, the Striker tanks harassed the Quickdraw’s advance, but could not maintain pursuit with the Quickdraw’s jump into heavy hills. Enemy Crusader pursued. Meanwhile, the Hunter tank withdrew to the city gate.
Two against one.
Meanwhile, the Hatchetman remained maneuverable, but vulnerable to relentless tag-team attacks from Deadeye’s Shadowhawk and our Assassin. This engagement laregely isolated the Hatchetman in a central position.
Phase 3: At the Gate
A blaze of glory.
A the late phase of the battle, the west flank defenses began to collapse. Alpha cornered the Thunderbolt in rocky terrain after the mech took a fall. This cut off its escape. The ensuing fire and close quarters assault detonated the enemy mech left arm ammunition stores, taking with it the Stinger (ADF mechwarrior was able to eject), and badly wounding the frontal torsos of the Zeus.
While Jaeger’s Trebuchet supported fire on the Thunderbolt, the Javelin did manage a damaging rear attack.
Converging on the western approach.
At roughly the same time, Deadeye’s Shadowhawk blew off the Hatchetman’s weapon arm, eliminating its deadly close quarters effectiveness. By then, the 2:1 engagement had largely closed with the left flank, shifting all forces save the Quickdraw to a concentrated approach on the city gate. In reaction, enemy Strikers and the Javelin also shifted westward to continue defenses.
Silk keeping them occupied.
While only Silk’s Quickdraw remained on the east flank, she managed to occupy multiple forces, while also identifying location of a heavy Ontos tank at the city gates. Her superior jump capability and use of terrain kept the Crusader out of firing position, and drew tank forces away from Alpha lance.
This phase put the western advance in strong position to take the city gates, though heavy resistance remained.
// SIGNAL INTERRUPTED //
MVP – Trebuchet: Jager (Juan)
Juan drove his Trebuchet to perfection and provided a ton of key fire support. His mech was instrumental in a number of ways, and at the end his pressure resulted in the enemy force (except for the Javelin) being pulled back to avoid the repeated LRM salvos.
Lucky Shot – Shadowhawk: DeadEye (Tom)
Tom pulled off a shot that I’ve only ever seen done one time before, and that is blasting the hatchet off of a Hatchetman that was closed for physical combat and ready to swing! What a shot!
Target Dummy – Thunderbolt (Heath)
Got blasted with a whole pile of shots for two rounds in a row, before an internal ammo detonation.
Iron Cross – Quickdraw: Silk (Jennifer)
Jennifer ran her Quickdraw up the West flank, forcing the enemy tank force back, and then she forced the enemy Crusader and the enemy Ontos to also commit to her as she pushed into the rear of the enemy formation. The drawing of this much attention led to the destruction of the Thunderbolt, and the virtual loss of the Hatchetman to the East.
Goose – Assassin: Bowman (Steve)
Steve worked tightly with Tom in the center of the field, keeping the enemy Hatchetman totally engaged and eventually resulting in that mech being pulled out of the larger fight.
On Fire – Battleaxe: Sundance (Brad)
Heated his mech up to 16 after a couple of rounds of intense barrages.
Sweep The Leg – Trebuchet: Jager (JuanM)
Kicked the leg out from under the Clint, resulting in that mech being disabled.
Silver Bullets Earned
x1 Juan – MVP
x1 Jennifer – Iron Cross Award
x4 Matt – Map Creation, Post Battle Write-Up
x1 Steve – Wiki work